My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army Witch Lumberjack
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Skeleton Army Witch Lumberjack
The Log
Fire Spirit Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Skeleton Army Witch Lumberjack
Fireball
Skeleton Army Witch Lumberjack
Poison
Skeleton Army Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Skeleton Army Fireball Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Lumberjack
Zap
Fireball Fire Spirit Witch The Log Lumberjack Mega Knight
Fireball
Zap The Log Mega Knight
Skeleton Army
Witch
Zap Lumberjack Mega Knight
The Log
Zap Fireball Lumberjack Mega Knight
Lumberjack
Fire Spirit Zap Witch The Log Mega Knight
Mega Knight
Zap Fireball Witch The Log Lumberjack

Defense Synergies 3 15

Fire Spirit
Zap The Log
Zap
Fireball Mega Knight Fire Spirit Skeleton Army Witch The Log Lumberjack
Fireball
Zap The Log Lumberjack Mega Knight
Skeleton Army
Zap The Log Lumberjack
Witch
Zap The Log Lumberjack Mega Knight
The Log
Fireball Fire Spirit Zap Skeleton Army Witch Lumberjack Mega Knight
Lumberjack
Zap Fireball Skeleton Army Witch The Log
Mega Knight
Zap Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Skeleton Army Lumberjack Zap Witch The Log Mega Knight
Skeleton Army Witch Lumberjack Mega Knight Fire Spirit
Skeleton Army Witch Lumberjack Mega Knight
Fireball Skeleton Army The Log Lumberjack Mega Knight
Fireball Skeleton Army The Log Fire Spirit Zap Lumberjack Mega Knight
Fire Spirit Zap Fireball Witch
Zap Fireball The Log Mega Knight
Witch Skeleton Army Lumberjack
Skeleton Army Fire Spirit Lumberjack Mega Knight
Skeleton Army Witch Zap Fireball The Log Lumberjack Mega Knight
Zap Fireball Witch
Skeleton Army Lumberjack Mega Knight Fire Spirit Zap Fireball Witch The Log
Fire Spirit Fireball Skeleton Army Mega Knight Zap Witch The Log Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Fireball The Log Lumberjack Mega Knight
Mega Knight Fireball Skeleton Army Witch Lumberjack
Fire Spirit Fireball Mega Knight Zap Skeleton Army Witch The Log Lumberjack
Zap Witch The Log Fire Spirit Fireball Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Fire Spirit Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Fireball Witch
Fireball Zap The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Witch The Log
Skeleton Army Lumberjack Mega Knight Zap Fireball The Log
Skeleton Army Witch Lumberjack Mega Knight
Fire Spirit Fireball Zap Witch
Skeleton Army Fireball Witch Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Mega Knight Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Witch Lumberjack
Skeleton Army Mega Knight Zap Fireball The Log
Skeleton Army Mega Knight Fireball Witch Lumberjack
Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Fireball The Log Lumberjack
Mega Knight Zap Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log Mega Knight
Fireball Fire Spirit Zap Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball Lumberjack
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Fire Spirit Zap Fireball The Log Mega Knight
Fire Spirit Zap Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Witch Mega Knight
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log Mega Knight
Fireball Zap The Log
Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Fire Spirit Fireball Skeleton Army Witch
Fireball Fire Spirit Zap Witch
The Log Fireball
Fireball Lumberjack Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: