My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Baby Dragon Dark Prince Hunter Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Dark Prince Lava Hound
Giant Snowball
Skeletons Skeleton Barrel Baby Dragon Witch Lava Hound
Zap
Skeletons Skeleton Barrel Dark Prince Witch Lava Hound
Barbarian Barrel
Skeletons Skeleton Barrel Dark Prince Hunter Witch
The Log
Skeletons Skeleton Barrel Dark Prince Hunter Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Skeleton Barrel Witch Lava Hound
Royal Delivery
Skeletons Skeleton Barrel Baby Dragon Dark Prince Hunter Witch Lava Hound
Fireball
Skeleton Barrel Baby Dragon Hunter Witch Lava Hound
Poison
Skeleton Barrel Hunter Witch Lava Hound
Lightning
Baby Dragon Dark Prince Hunter Witch
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Barrel Baby Dragon Dark Prince Hunter Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Barrel Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Dark Prince Witch Lava Hound
Baby Dragon
Lava Hound Dark Prince Witch
Dark Prince
Skeleton Barrel Baby Dragon Witch
Hunter
Witch
Skeleton Barrel Baby Dragon Dark Prince Lava Hound
The Log
Lava Hound
Baby Dragon Skeleton Barrel Witch

Defense Synergies 0 13

Skeletons
Baby Dragon Dark Prince Hunter Witch The Log
Skeleton Barrel
Baby Dragon
Skeletons Dark Prince Witch The Log
Dark Prince
Skeletons Baby Dragon Hunter Witch The Log
Hunter
Skeletons Dark Prince The Log
Witch
Skeletons Baby Dragon Dark Prince The Log
The Log
Skeletons Baby Dragon Dark Prince Hunter Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon The Log
Hunter Skeletons Dark Prince Witch The Log
Hunter Witch Skeletons Dark Prince
Hunter Witch Skeletons Dark Prince
Dark Prince The Log
The Log Skeletons Baby Dragon Dark Prince Hunter
Hunter Baby Dragon Witch
Skeleton Barrel Baby Dragon The Log
Hunter Witch Skeletons
Skeletons Dark Prince Hunter
Witch Skeletons Baby Dragon Dark Prince Hunter The Log
Hunter Baby Dragon Witch
Hunter Skeletons Dark Prince Witch The Log
Baby Dragon Dark Prince Hunter Witch The Log
Hunter
Hunter The Log
Skeletons Dark Prince Hunter Witch
Baby Dragon Dark Prince Hunter Witch The Log
Baby Dragon Hunter Witch The Log Dark Prince
Hunter
Dark Prince Baby Dragon Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Witch
Skeleton Barrel Baby Dragon Hunter The Log
Skeletons Dark Prince Hunter Witch The Log
Dark Prince Hunter The Log
Skeletons Dark Prince Hunter Witch
Skeletons Skeleton Barrel Baby Dragon Hunter Witch
Dark Prince Skeletons Hunter Witch
Dark Prince Hunter
Skeletons Baby Dragon Dark Prince Witch The Log
Witch Skeletons
Dark Prince Hunter Witch
Dark Prince The Log
Dark Prince Skeletons Hunter Witch
Baby Dragon Witch
Witch Skeletons Baby Dragon Dark Prince Hunter The Log
Baby Dragon Dark Prince Hunter Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Dark Prince The Log
Baby Dragon Dark Prince The Log
Skeleton Barrel Baby Dragon Hunter Witch
Baby Dragon Witch The Log
The Log Skeleton Barrel Baby Dragon Hunter
The Log Skeleton Barrel
Skeleton Barrel Dark Prince The Log
Baby Dragon
Skeleton Barrel Baby Dragon Hunter The Log
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon Hunter Witch The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon Dark Prince Hunter The Log
Skeleton Barrel Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Skeleton Barrel Baby Dragon The Log
The Log Baby Dragon Dark Prince Hunter Witch
Witch
The Log Skeleton Barrel Baby Dragon Hunter Witch
Skeleton Barrel Baby Dragon Witch The Log
Skeleton Barrel Baby Dragon The Log
Baby Dragon Hunter Witch
Skeleton Barrel Witch
Hunter The Log
The Log
Skeleton Barrel Dark Prince Witch
Baby Dragon Hunter Witch
The Log
Baby Dragon Dark Prince Hunter
The Log Skeleton Barrel Baby Dragon
Dark Prince
Baby Dragon Witch The Log
Witch
Skeleton Barrel Baby Dragon Dark Prince Witch The Log

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