My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Golem Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Witch Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Bandit
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Royal Giant Witch Bandit
Barbarian Barrel
Goblin Gang Witch Ice Wizard Bandit
The Log
Goblin Gang Royal Giant Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Witch Ice Wizard Bandit
Fireball
Minions Goblin Gang Witch Ice Wizard Bandit
Poison
Minions Goblin Gang Witch Ice Wizard
Lightning
Ice Golem Witch Ice Wizard Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Minions Goblin Gang Ice Wizard Bandit Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Minions Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Ice Golem Bandit
Goblin Gang
Ice Golem Royal Giant Bandit
Royal Giant
Minions Ice Wizard Goblin Gang Ice Golem Witch The Log Bandit
Ice Golem
Goblin Gang Minions Royal Giant Witch
Witch
Royal Giant Ice Golem Bandit
The Log
Royal Giant Bandit
Ice Wizard
Royal Giant Bandit
Bandit
Minions Goblin Gang Royal Giant Witch The Log Ice Wizard

Defense Synergies 1 17

Minions
Ice Golem The Log Ice Wizard Bandit
Goblin Gang
Ice Golem The Log Ice Wizard Bandit
Royal Giant
Ice Golem
Minions Goblin Gang Witch The Log Ice Wizard Bandit
Witch
Ice Golem The Log Ice Wizard Bandit
The Log
Minions Goblin Gang Ice Golem Witch Ice Wizard Bandit
Ice Wizard
Minions Goblin Gang Ice Golem Witch The Log Bandit
Bandit
Minions Goblin Gang Ice Golem Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem The Log
Minions Goblin Gang Witch The Log Ice Wizard Bandit
Goblin Gang Witch Minions Ice Wizard Bandit
Witch Minions Goblin Gang Ice Wizard Bandit
The Log
Goblin Gang The Log Minions Ice Wizard Bandit
Minions Goblin Gang Witch Ice Wizard
Ice Golem The Log Bandit
Witch Minions Goblin Gang Ice Wizard
Goblin Gang Ice Golem Ice Wizard Bandit
Minions Goblin Gang Witch Ice Wizard Ice Golem The Log Bandit
Minions Goblin Gang Witch Ice Wizard
Minions Goblin Gang Witch The Log Ice Wizard Bandit
Minions Goblin Gang Witch The Log
Goblin Gang Bandit
Goblin Gang The Log Bandit
Minions Goblin Gang Witch
Minions Goblin Gang Witch The Log Ice Wizard Bandit
Witch The Log Minions Ice Golem Ice Wizard Bandit
Goblin Gang Minions Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Witch Bandit
Bandit Goblin Gang Ice Golem The Log
Goblin Gang Bandit Minions Ice Golem Witch The Log
Goblin Gang Ice Golem The Log Bandit
Goblin Gang Witch Bandit
Minions Goblin Gang Ice Golem Witch Ice Wizard
Goblin Gang Minions Ice Golem Witch Ice Wizard Bandit
Minions Ice Golem Witch The Log Bandit
Witch Goblin Gang
Minions Witch
The Log
Goblin Gang Ice Golem Witch Bandit
Witch
Goblin Gang Witch Minions Ice Golem The Log
Minions Ice Golem Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Bandit
The Log Ice Wizard Bandit
The Log Bandit
Ice Golem The Log
The Log
Minions Ice Golem Witch Ice Wizard
Witch The Log
The Log Ice Golem Ice Wizard
The Log Bandit
Minions Goblin Gang
The Log Bandit
Ice Golem The Log Bandit
Minions Bandit
Ice Golem The Log
Witch The Log Bandit
The Log Bandit
Minions
The Log Bandit
Witch The Log
Minions The Log
The Log
The Log
Ice Golem The Log Witch Ice Wizard
Witch
The Log Witch Ice Wizard Bandit
Witch The Log Bandit
The Log Bandit
Ice Golem Witch Ice Wizard
Minions Witch
The Log Bandit
The Log
Minions Goblin Gang Witch Bandit
Witch Ice Wizard
The Log
Goblin Gang
The Log Ice Golem
Minions Goblin Gang Witch The Log
Witch
Witch The Log Bandit

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