My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Golem Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Sparky
Giant Snowball
Minions Witch Miner Princess
Zap
Minions Witch Princess Sparky
Barbarian Barrel
Knight Wizard Witch Princess Sparky
The Log
Witch Princess Sparky
Earthquake
Witch
Arrows
Minions Witch Princess
Royal Delivery
Knight Minions Wizard Witch Miner Princess Sparky
Fireball
Minions Wizard Witch Princess Sparky
Poison
Minions Wizard Witch Princess Sparky
Lightning
Knight Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Miner Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Miner Princess Wizard Witch Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Miner Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Princess Wizard Witch Miner Sparky
Minions
Knight Miner Golem Sparky
Wizard
Knight Golem Miner Sparky
Witch
Knight Golem Miner
Golem
Minions Wizard Witch Sparky
Miner
Minions Knight Wizard Witch Sparky
Princess
Knight Sparky
Sparky
Knight Minions Wizard Golem Miner Princess

Defense Synergies 2 3

Knight
Minions Princess Wizard Witch Sparky
Minions
Knight
Wizard
Knight
Witch
Knight
Golem
Miner
Princess
Knight
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Sparky
Sparky Knight Minions Witch
Witch Sparky Knight Minions
Witch Sparky Knight Minions
Princess Sparky
Minions
Minions Wizard Witch Princess
Sparky
Witch Sparky Minions Princess
Knight Miner Sparky
Minions Witch Knight Wizard Princess
Minions Wizard Witch Princess
Sparky Knight Minions Wizard Witch
Wizard Sparky Minions Witch Princess
Sparky Knight
Sparky
Wizard Sparky Knight Minions Witch
Knight Minions Wizard Witch
Wizard Witch Knight Minions Princess
Sparky
Wizard Knight Minions Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Sparky
Knight Wizard Miner
Knight Minions Witch Sparky
Knight Sparky
Knight Witch Sparky
Wizard Minions Witch Princess
Sparky Knight Minions Witch
Knight Sparky
Knight Minions Witch Sparky
Witch Sparky
Knight Minions Witch Sparky
Knight Wizard Witch Sparky
Wizard Witch Princess Sparky
Witch Sparky Knight Minions
Minions Wizard Witch Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Sparky
Miner Princess
Miner Sparky
Knight Sparky
Wizard Sparky
Wizard Minions Witch Princess
Wizard Witch Princess Sparky
Wizard Princess
Miner Wizard
Minions Sparky
Miner Knight Wizard Princess Sparky
Wizard Princess
Knight Miner Princess Sparky
Minions Princess
Princess Sparky
Wizard Witch Princess Sparky
Wizard Princess Sparky
Sparky
Minions Sparky
Wizard Princess Sparky
Wizard Witch Miner Princess
Minions Sparky
Wizard Princess
Sparky
Wizard Witch Princess Sparky
Witch
Miner Wizard Witch Princess Sparky
Wizard Witch Miner Princess Sparky
Miner Sparky
Wizard Witch Princess Sparky
Minions Wizard Witch
Sparky
Wizard Miner Sparky
Princess Sparky
Sparky
Wizard Princess Sparky
Minions Witch Princess
Wizard Witch Princess
Miner Knight Wizard Princess Sparky
Wizard Princess
Sparky
Sparky
Minions Witch Princess Sparky
Witch Princess
Witch Miner Princess Sparky

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