My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Mega Minion Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Witch Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Night Witch
Giant Snowball
Fire Spirit Mega Minion Skeleton Army Witch Balloon Night Witch
Zap
Fire Spirit Skeleton Army Witch Balloon Night Witch
Barbarian Barrel
Fire Spirit Rascals Skeleton Army Witch Night Witch
The Log
Fire Spirit Rascals Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Rascals Skeleton Army Witch Night Witch
Royal Delivery
Fire Spirit Rascals Mega Minion Skeleton Army Witch Balloon Night Witch
Fireball
Rascals Mega Minion Skeleton Army Witch Balloon Night Witch
Poison
Rascals Mega Minion Skeleton Army Witch Balloon Night Witch
Lightning
Mega Minion Witch Balloon Night Witch
Rocket
Rascals Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Skeleton Army Fireball Night Witch Rascals Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Mega Minion Skeleton Army Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Balloon
Rascals
Mega Minion Balloon
Mega Minion
Fire Spirit Rascals Fireball Balloon
Fireball
Mega Minion
Skeleton Army
Witch
Balloon
Fire Spirit Rascals Mega Minion
Night Witch

Defense Synergies 0 3

Fire Spirit
Rascals
Mega Minion
Skeleton Army Witch Night Witch
Fireball
Skeleton Army
Mega Minion
Witch
Mega Minion
Balloon
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Skeleton Army Rascals Mega Minion Witch Night Witch
Skeleton Army Witch Fire Spirit Rascals Mega Minion Night Witch
Skeleton Army Witch Night Witch Rascals Mega Minion
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Rascals Mega Minion Night Witch
Mega Minion Fire Spirit Rascals Fireball Witch Night Witch
Rascals Fireball
Witch Rascals Skeleton Army Night Witch
Skeleton Army Fire Spirit Rascals Night Witch
Skeleton Army Witch Rascals Mega Minion Fireball Night Witch
Mega Minion Rascals Fireball Witch Night Witch
Skeleton Army Night Witch Fire Spirit Rascals Fireball Witch
Fire Spirit Fireball Skeleton Army Rascals Mega Minion Witch Night Witch
Skeleton Army Rascals
Skeleton Army Rascals Fireball
Rascals Fireball Skeleton Army Witch Night Witch
Fire Spirit Fireball Rascals Mega Minion Skeleton Army Witch Night Witch
Witch Fire Spirit Rascals Mega Minion Fireball
Rascals Skeleton Army Fire Spirit Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball Witch
Fireball Mega Minion
Skeleton Army Rascals Witch
Skeleton Army Rascals Fireball Night Witch
Rascals Skeleton Army Witch Night Witch
Fire Spirit Fireball Rascals Witch
Rascals Skeleton Army Mega Minion Fireball Witch Night Witch
Rascals Skeleton Army
Mega Minion Fireball Skeleton Army Witch
Witch Mega Minion Skeleton Army
Rascals Mega Minion Witch
Skeleton Army Fireball
Rascals Skeleton Army Fireball Witch Night Witch
Rascals Fireball Skeleton Army Witch
Rascals Skeleton Army Witch Mega Minion Fireball Night Witch
Rascals Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball
Fireball
Rascals Fireball
Fireball Fire Spirit
Fireball Fire Spirit Mega Minion Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Night Witch
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Night Witch
Fire Spirit Mega Minion Fireball
Fire Spirit Fireball Witch
Fireball Night Witch
Fireball
Fireball
Fire Spirit Fireball Witch
Mega Minion Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Fireball Witch Night Witch
Mega Minion Fireball Witch
Mega Minion Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fire Spirit Fireball Skeleton Army Witch Night Witch
Fireball Fire Spirit Mega Minion Witch
Fireball
Fireball Rascals Mega Minion
Fireball
Fireball
Mega Minion
Rascals Fireball Witch
Fireball Witch
Fireball Witch

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