My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Fire Spirit Archers Minion Horde Baby Dragon Witch
Zap
Fire Spirit Archers Minion Horde Witch
Barbarian Barrel
Fire Spirit Archers Valkyrie Wizard Witch
The Log
Fire Spirit Archers Witch
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Minion Horde Witch
Royal Delivery
Fire Spirit Archers Minion Horde Valkyrie Wizard Baby Dragon Witch
Fireball
Archers Minion Horde Wizard Baby Dragon Witch
Poison
Archers Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Fireball Valkyrie Baby Dragon Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Archers Fireball Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon
Archers
Valkyrie Baby Dragon
Minion Horde
Fireball
Baby Dragon
Valkyrie
Fire Spirit Archers Wizard Baby Dragon Witch
Wizard
Valkyrie
Baby Dragon
Fire Spirit Archers Fireball Valkyrie Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 1 8

Fire Spirit
Valkyrie
Archers
Valkyrie Baby Dragon Witch
Minion Horde
Fireball
Valkyrie
Valkyrie
Archers Fire Spirit Fireball Wizard Baby Dragon Witch
Wizard
Valkyrie
Baby Dragon
Archers Valkyrie Witch
Witch
Archers Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Baby Dragon
Minion Horde Valkyrie Witch
Minion Horde Witch Fire Spirit Archers Valkyrie
Minion Horde Witch Valkyrie
Fireball Valkyrie
Fireball Fire Spirit Archers Valkyrie Baby Dragon
Minion Horde Fire Spirit Archers Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Minion Horde Witch
Fire Spirit Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Witch Fireball Wizard Baby Dragon
Minion Horde Archers Fireball Wizard Baby Dragon Witch
Minion Horde Fire Spirit Fireball Valkyrie Wizard Witch
Fire Spirit Fireball Valkyrie Wizard Minion Horde Baby Dragon Witch
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Fireball Valkyrie Witch
Fire Spirit Fireball Archers Minion Horde Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Fire Spirit Archers Fireball
Valkyrie Wizard Fire Spirit Archers Minion Horde Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch
Fireball Archers Valkyrie Wizard Baby Dragon
Minion Horde Valkyrie Witch
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie Witch
Fire Spirit Fireball Wizard Archers Minion Horde Baby Dragon Witch
Archers Minion Horde Fireball Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie Baby Dragon Witch
Witch Minion Horde
Minion Horde Valkyrie Witch
Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard Witch
Wizard Archers Minion Horde Fireball Valkyrie Baby Dragon Witch
Witch Archers Minion Horde Fireball Valkyrie Baby Dragon
Valkyrie Archers Minion Horde Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Fire Spirit Minion Horde Valkyrie Baby Dragon
Fireball Wizard Fire Spirit Minion Horde Baby Dragon Witch
Fire Spirit Archers Minion Horde Wizard Baby Dragon Witch
Fireball Fire Spirit Wizard Baby Dragon
Fireball Wizard
Fire Spirit Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Fire Spirit Archers Wizard Baby Dragon
Fire Spirit Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Baby Dragon
Fireball
Minion Horde
Fire Spirit Archers Fireball Wizard Baby Dragon
Fire Spirit Fireball Valkyrie Wizard Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Wizard Baby Dragon Witch
Minion Horde Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fire Spirit Archers Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fire Spirit Archers Fireball Witch
Fireball Fire Spirit Archers Wizard Baby Dragon Witch
Fireball
Fireball Minion Horde Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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