My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Barbarians Dart Goblin Witch
Zap
Bats Dart Goblin Witch
Barbarian Barrel
Barbarians Dart Goblin Witch Electro Wizard
The Log
Barbarians Dart Goblin Witch
Earthquake
Barbarians Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Barbarians Dart Goblin Witch Electro Wizard
Fireball
Barbarians Dart Goblin Witch Electro Wizard
Poison
Bats Barbarians Dart Goblin Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Fireball Electro Wizard Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Dart Goblin Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap
Zap
Fireball Giant Electro Wizard Bats Dart Goblin Witch
Barbarians
Dart Goblin
Zap Giant
Fireball
Zap Giant Electro Wizard
Giant
Bats Zap Dart Goblin Fireball Witch Electro Wizard
Witch
Zap Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 2 9

Bats
Zap Dart Goblin Electro Wizard
Zap
Fireball Electro Wizard Bats Barbarians Dart Goblin Witch
Barbarians
Zap
Dart Goblin
Bats Zap Electro Wizard
Fireball
Zap Electro Wizard
Giant
Witch
Zap Electro Wizard
Electro Wizard
Zap Bats Dart Goblin Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Electro Wizard
Barbarians Bats Zap Dart Goblin Witch Electro Wizard
Barbarians Witch Bats Dart Goblin Electro Wizard
Barbarians Witch Bats Dart Goblin Electro Wizard
Barbarians Fireball
Fireball Bats Zap Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Zap Fireball Witch
Zap Barbarians Dart Goblin Fireball Electro Wizard
Barbarians Witch
Barbarians Dart Goblin Electro Wizard
Bats Barbarians Dart Goblin Witch Electro Wizard Zap Fireball
Bats Zap Dart Goblin Fireball Witch Electro Wizard
Barbarians Bats Zap Fireball Witch Electro Wizard
Fireball Bats Zap Barbarians Dart Goblin Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Bats Fireball Witch Electro Wizard
Fireball Bats Zap Barbarians Dart Goblin Witch Electro Wizard
Zap Witch Bats Barbarians Dart Goblin Fireball Electro Wizard
Barbarians Dart Goblin Electro Wizard
Bats Barbarians Dart Goblin Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap
Barbarians Bats Zap Witch Electro Wizard
Bats Zap Barbarians Fireball Electro Wizard
Barbarians Witch
Fireball Bats Zap Dart Goblin Witch Electro Wizard
Bats Barbarians Dart Goblin Fireball Witch Electro Wizard
Barbarians
Zap Electro Wizard Bats Barbarians Fireball Witch
Witch Barbarians Dart Goblin
Bats Barbarians Dart Goblin Witch
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Witch
Barbarians Dart Goblin Fireball Witch
Barbarians Witch Electro Wizard Bats Zap Dart Goblin Fireball
Bats Zap Barbarians Dart Goblin Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Fireball
Barbarians Dart Goblin Fireball
Fireball Zap
Fireball Bats Zap Dart Goblin Witch
Dart Goblin Witch
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Bats Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Bats
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Witch
Witch
Fireball Zap Dart Goblin Witch Electro Wizard
Fireball Zap Witch
Fireball Zap Dart Goblin
Bats Zap Dart Goblin Fireball Witch Electro Wizard
Zap Electro Wizard Bats Dart Goblin Fireball Witch
Fireball
Zap Dart Goblin Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Barbarians Dart Goblin Fireball Witch
Fireball Zap Dart Goblin Witch Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Bats Dart Goblin Fireball Witch Electro Wizard
Bats Zap Dart Goblin Fireball Witch Electro Wizard
Zap Dart Goblin Fireball Witch Electro Wizard

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