My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Wall Breakers X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Wall Breakers
Giant Snowball
Bomber Minion Horde Dart Goblin Wall Breakers
Zap
Bomber Minion Horde Dart Goblin Wall Breakers X-Bow
Barbarian Barrel
Bomber Dart Goblin Wizard Wall Breakers X-Bow Magic Archer
The Log
Bomber Dart Goblin Wall Breakers X-Bow
Earthquake
Bomber X-Bow
Arrows
Bomber Minion Horde Dart Goblin Wall Breakers
Royal Delivery
Bomber Minion Horde Dart Goblin Wizard Wall Breakers Magic Archer
Fireball
Bomber Minion Horde Dart Goblin Wizard Wall Breakers X-Bow Magic Archer
Poison
Bomber Minion Horde Dart Goblin Wizard X-Bow Magic Archer
Lightning
Wizard X-Bow Magic Archer
Rocket
Minion Horde Wizard X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Magic Archer

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Dart Goblin Magic Archer Minion Horde Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Wall Breakers Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap X-Bow
Zap
X-Bow Bomber Minion Horde Dart Goblin Wall Breakers Magic Archer
Minion Horde
Zap
Dart Goblin
Zap Wall Breakers X-Bow
Wizard
Wall Breakers
Zap Dart Goblin
X-Bow
Zap Bomber Dart Goblin
Magic Archer
Zap

Defense Synergies 0 8

Bomber
Zap X-Bow
Zap
Bomber Minion Horde Dart Goblin X-Bow Magic Archer
Minion Horde
Zap
Dart Goblin
Zap X-Bow Magic Archer
Wizard
Wall Breakers
X-Bow
Bomber Zap Dart Goblin
Magic Archer
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Dart Goblin Wizard X-Bow Magic Archer
Minion Horde Bomber Zap Dart Goblin X-Bow
Minion Horde Bomber Dart Goblin
Minion Horde Bomber Dart Goblin
Bomber X-Bow
Bomber Zap Dart Goblin X-Bow Magic Archer
Minion Horde Dart Goblin Zap Wizard X-Bow Magic Archer
Zap Dart Goblin X-Bow Magic Archer
Minion Horde X-Bow
Bomber Minion Horde Dart Goblin
Minion Horde Dart Goblin Bomber Zap Wizard X-Bow Magic Archer
Minion Horde Zap Dart Goblin Wizard Magic Archer
Minion Horde Bomber Zap Wizard X-Bow
Bomber Wizard Zap Minion Horde Dart Goblin X-Bow Magic Archer
Minion Horde X-Bow
Minion Horde Zap X-Bow
Minion Horde Wizard Bomber X-Bow
Bomber Zap Minion Horde Dart Goblin Wizard X-Bow Magic Archer
Zap Wizard Bomber Dart Goblin Magic Archer
Dart Goblin
Bomber Wizard Minion Horde Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap X-Bow
Bomber Zap Wizard X-Bow Magic Archer
Zap Minion Horde
Zap Minion Horde X-Bow
Minion Horde
Wizard Zap Minion Horde Dart Goblin Magic Archer
Minion Horde Dart Goblin
Minion Horde
Zap Minion Horde X-Bow Magic Archer
Minion Horde Dart Goblin
Minion Horde Dart Goblin
Zap
Minion Horde Wizard
Wizard Bomber Minion Horde Dart Goblin Magic Archer
Bomber Zap Minion Horde Dart Goblin X-Bow Magic Archer
Bomber Zap Minion Horde Dart Goblin Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Dart Goblin X-Bow
Zap Dart Goblin X-Bow Magic Archer
Minion Horde Dart Goblin X-Bow Magic Archer
Dart Goblin
Bomber Wizard Zap Minion Horde Magic Archer
Wizard Zap Minion Horde Dart Goblin Magic Archer
Bomber Minion Horde Dart Goblin Wizard Magic Archer
X-Bow Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard X-Bow
Minion Horde X-Bow
Zap Minion Horde Dart Goblin Wizard X-Bow Magic Archer
Zap Dart Goblin Wizard Magic Archer
Dart Goblin Magic Archer
Minion Horde Dart Goblin X-Bow Magic Archer
Zap Dart Goblin X-Bow Magic Archer
X-Bow Bomber Zap Minion Horde Dart Goblin Wizard Magic Archer
Magic Archer Minion Horde Dart Goblin Wizard X-Bow
Bomber Minion Horde
Bomber Zap Dart Goblin Wizard X-Bow Magic Archer
Bomber Zap Dart Goblin Wizard X-Bow Magic Archer
Minion Horde X-Bow Magic Archer
Wizard
X-Bow
Zap Minion Horde X-Bow
Zap Bomber Wizard Magic Archer
Minion Horde
X-Bow Zap Dart Goblin Wizard Magic Archer
Zap Wizard X-Bow Magic Archer
Zap Dart Goblin X-Bow Magic Archer
Zap Minion Horde Dart Goblin Wizard X-Bow Magic Archer
Zap Minion Horde Dart Goblin Wizard
Minion Horde
Bomber Zap Minion Horde Dart Goblin Wizard X-Bow Magic Archer
Zap Minion Horde Magic Archer
Minion Horde
Wizard Magic Archer
Zap Minion Horde Dart Goblin X-Bow Magic Archer
Zap Dart Goblin Wizard Magic Archer
Minion Horde Dart Goblin Wizard Magic Archer
Bomber Zap Dart Goblin Wizard Magic Archer
Zap
Minion Horde Dart Goblin
Zap Minion Horde Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin X-Bow Magic Archer

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