My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Bomb Tower Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Bomb Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Ram Rider
Fireball
Bomb Tower Skeleton Army Ram Rider
Poison
Bats Bomb Tower Skeleton Army
Lightning
Valkyrie Bomb Tower Ram Rider
Rocket
Valkyrie Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Fireball Valkyrie Bomb Tower Poison Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Fireball Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Ram Rider
Fireball
Ram Rider Mega Knight
Valkyrie
Bats Ram Rider
Bomb Tower
Skeleton Army
Poison
Ram Rider Mega Knight
Ram Rider
Bats Fireball Valkyrie Poison Mega Knight
Mega Knight
Bats Fireball Poison Ram Rider

Defense Synergies 0 10

Bats
Valkyrie Bomb Tower Mega Knight
Fireball
Valkyrie Bomb Tower Ram Rider Mega Knight
Valkyrie
Bats Fireball Bomb Tower
Bomb Tower
Bats Fireball Valkyrie Skeleton Army
Skeleton Army
Bomb Tower
Poison
Mega Knight
Ram Rider
Fireball
Mega Knight
Bats Fireball Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Ram Rider
Bomb Tower Skeleton Army Bats Valkyrie Ram Rider Mega Knight
Bomb Tower Skeleton Army Ram Rider Mega Knight Bats Valkyrie
Bomb Tower Skeleton Army Bats Valkyrie Ram Rider Mega Knight
Fireball Valkyrie Bomb Tower Skeleton Army Poison Mega Knight
Fireball Skeleton Army Bats Valkyrie Bomb Tower Mega Knight
Bats Ram Rider Fireball Bomb Tower Poison
Fireball Valkyrie Bomb Tower Poison Ram Rider Mega Knight
Bomb Tower Skeleton Army
Skeleton Army Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Poison Fireball Bomb Tower Ram Rider Mega Knight
Bats Fireball Poison Ram Rider
Bomb Tower Skeleton Army Mega Knight Bats Fireball Valkyrie Ram Rider
Fireball Valkyrie Bomb Tower Skeleton Army Mega Knight Bats Poison
Skeleton Army Bomb Tower Ram Rider Mega Knight
Bomb Tower Skeleton Army Fireball Ram Rider Mega Knight
Bomb Tower Mega Knight Bats Fireball Valkyrie Skeleton Army Poison
Fireball Bomb Tower Mega Knight Bats Valkyrie Skeleton Army Ram Rider
Valkyrie Bomb Tower Poison Bats Fireball Ram Rider Mega Knight
Bomb Tower Ram Rider
Valkyrie Skeleton Army Mega Knight Bats Fireball Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball
Fireball Poison Valkyrie Bomb Tower Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Bomb Tower Ram Rider
Valkyrie Skeleton Army Mega Knight Bats Fireball Ram Rider
Valkyrie Skeleton Army Ram Rider Mega Knight
Fireball Poison Bats Bomb Tower Ram Rider
Skeleton Army Bats Fireball Valkyrie Bomb Tower Ram Rider
Mega Knight Valkyrie Bomb Tower Skeleton Army
Mega Knight Bats Fireball Valkyrie Bomb Tower Skeleton Army Poison
Skeleton Army
Mega Knight Bats Valkyrie Bomb Tower
Skeleton Army Mega Knight Fireball Valkyrie Poison
Skeleton Army Mega Knight Fireball Valkyrie Bomb Tower Ram Rider
Fireball Valkyrie Bomb Tower Skeleton Army Mega Knight
Skeleton Army Bats Fireball Valkyrie Bomb Tower Poison
Bats Valkyrie Poison Mega Knight Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison Ram Rider
Fireball Poison
Fireball Valkyrie Poison
Fireball Poison Valkyrie Mega Knight
Fireball Poison Bats Ram Rider
Poison
Fireball Poison Ram Rider
Fireball Poison Ram Rider
Bats Fireball Poison
Poison Fireball Valkyrie Ram Rider
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Mega Knight
Fireball Poison
Bats
Fireball Poison Mega Knight
Fireball Valkyrie Poison Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Valkyrie Mega Knight
Fireball Poison Ram Rider
Fireball Poison Ram Rider Mega Knight
Fireball Poison
Poison Bats Fireball
Bats Fireball Poison
Fireball
Poison Fireball Mega Knight
Fireball Poison
Mega Knight
Fireball Poison
Bats Fireball Skeleton Army
Fireball Poison Ram Rider
Fireball
Fireball Poison Valkyrie Mega Knight
Fireball Poison
Fireball Poison
Mega Knight
Bats Fireball Poison
Bats Fireball Poison
Poison Fireball Mega Knight

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