My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Goblins Musketeer Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Goblins Musketeer Valkyrie Ice Wizard Night Witch
The Log
Goblins Musketeer
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Musketeer Valkyrie Ice Wizard Night Witch
Fireball
Musketeer Ice Wizard Night Witch
Poison
Musketeer Ice Wizard Night Witch
Lightning
Musketeer Valkyrie Ice Wizard Night Witch
Rocket
Musketeer Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Ice Wizard Musketeer Valkyrie Night Witch Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Ice Wizard Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Arrows
Giant Night Witch
Musketeer
Valkyrie Giant
Valkyrie
Musketeer Goblins Giant
Giant
Arrows Musketeer Night Witch Goblins Valkyrie Rocket Ice Wizard
Rocket
Giant
Ice Wizard
Giant
Night Witch
Giant Arrows

Defense Synergies 1 8

Goblins
Musketeer Ice Wizard Night Witch
Arrows
Valkyrie Ice Wizard
Musketeer
Valkyrie Goblins
Valkyrie
Musketeer Arrows Ice Wizard Night Witch
Giant
Rocket
Ice Wizard
Goblins Arrows Valkyrie Night Witch
Night Witch
Goblins Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie
Goblins Musketeer Valkyrie Ice Wizard Night Witch
Rocket Goblins Musketeer Valkyrie Ice Wizard Night Witch
Night Witch Goblins Musketeer Valkyrie Ice Wizard
Arrows Valkyrie Rocket
Arrows Goblins Musketeer Valkyrie Ice Wizard Night Witch
Musketeer Rocket Arrows Ice Wizard Night Witch
Rocket Arrows Musketeer Valkyrie
Goblins Musketeer Ice Wizard Night Witch
Goblins Musketeer Valkyrie Ice Wizard Night Witch
Goblins Valkyrie Ice Wizard Arrows Musketeer Night Witch
Arrows Musketeer Ice Wizard Night Witch
Night Witch Musketeer Valkyrie Rocket Ice Wizard
Valkyrie Rocket Goblins Arrows Night Witch
Rocket
Goblins Arrows Musketeer Valkyrie Night Witch
Arrows Goblins Musketeer Valkyrie Ice Wizard Night Witch
Arrows Valkyrie Musketeer Ice Wizard
Musketeer
Valkyrie Goblins Arrows Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins
Arrows Musketeer Valkyrie Rocket
Goblins Musketeer Valkyrie Rocket
Valkyrie Rocket Musketeer Night Witch
Musketeer Valkyrie Night Witch
Arrows Rocket Musketeer Ice Wizard
Rocket Goblins Musketeer Valkyrie Ice Wizard Night Witch
Valkyrie
Rocket Goblins Valkyrie
Musketeer
Musketeer Valkyrie
Rocket Arrows Valkyrie
Rocket Valkyrie Night Witch
Musketeer Valkyrie
Goblins Musketeer Valkyrie Rocket Night Witch
Arrows Valkyrie Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Rocket
Arrows Musketeer Ice Wizard
Rocket Arrows
Arrows Musketeer Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Musketeer Rocket Ice Wizard
Arrows Musketeer
Arrows Ice Wizard
Arrows
Rocket Goblins Musketeer Night Witch
Rocket Arrows Musketeer Valkyrie
Arrows Musketeer Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Rocket Night Witch
Rocket Arrows Musketeer
Rocket Arrows Valkyrie
Rocket Musketeer Night Witch
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Valkyrie Ice Wizard
Arrows Musketeer Ice Wizard
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Ice Wizard Night Witch
Rocket Musketeer
Night Witch
Arrows Musketeer Rocket Night Witch
Rocket Arrows
Rocket Arrows
Musketeer Rocket Night Witch
Rocket Arrows Musketeer Ice Wizard
Arrows
Musketeer Valkyrie Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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