My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Ram Rider
Giant Snowball
Fire Spirit Spear Goblins Archers Baby Dragon Ram Rider
Zap
Fire Spirit Spear Goblins Archers Ram Rider
Barbarian Barrel
Fire Spirit Spear Goblins Archers Valkyrie
The Log
Fire Spirit Spear Goblins Archers Ram Rider
Earthquake
Spear Goblins Archers
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Valkyrie Baby Dragon Ram Rider
Fireball
Archers Baby Dragon Ram Rider
Poison
Spear Goblins Archers
Lightning
Valkyrie Baby Dragon Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie Rocket Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Archers Tornado Valkyrie Baby Dragon Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Archers Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Ram Rider
Spear Goblins
Valkyrie Baby Dragon Ram Rider
Archers
Valkyrie Baby Dragon Ram Rider
Valkyrie
Fire Spirit Spear Goblins Archers Tornado Baby Dragon Ram Rider
Rocket
Tornado
Tornado
Rocket Baby Dragon Valkyrie Ram Rider
Baby Dragon
Tornado Fire Spirit Spear Goblins Archers Valkyrie Ram Rider
Ram Rider
Fire Spirit Spear Goblins Archers Valkyrie Tornado Baby Dragon

Defense Synergies 2 12

Fire Spirit
Spear Goblins Valkyrie Tornado
Spear Goblins
Fire Spirit Archers Valkyrie Baby Dragon
Archers
Valkyrie Spear Goblins Tornado Baby Dragon
Valkyrie
Archers Fire Spirit Spear Goblins Tornado Baby Dragon
Rocket
Tornado
Tornado
Rocket Fire Spirit Archers Valkyrie Baby Dragon Ram Rider
Baby Dragon
Spear Goblins Archers Valkyrie Tornado
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Valkyrie Baby Dragon Ram Rider
Valkyrie Ram Rider
Rocket Tornado Ram Rider Fire Spirit Archers Valkyrie
Valkyrie Ram Rider
Valkyrie Rocket Tornado
Tornado Fire Spirit Spear Goblins Archers Valkyrie Baby Dragon
Rocket Tornado Ram Rider Fire Spirit Spear Goblins Archers Baby Dragon
Rocket Valkyrie Baby Dragon Ram Rider
Tornado
Tornado Fire Spirit Spear Goblins Archers Valkyrie
Archers Valkyrie Spear Goblins Tornado Baby Dragon Ram Rider
Spear Goblins Archers Tornado Baby Dragon Ram Rider
Fire Spirit Valkyrie Rocket Ram Rider
Fire Spirit Valkyrie Rocket Tornado Baby Dragon
Ram Rider
Rocket Tornado Ram Rider
Valkyrie Tornado
Fire Spirit Spear Goblins Archers Valkyrie Tornado Baby Dragon Ram Rider
Valkyrie Tornado Baby Dragon Fire Spirit Spear Goblins Archers Ram Rider
Tornado Ram Rider
Valkyrie Fire Spirit Spear Goblins Archers Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers
Archers Valkyrie Rocket Baby Dragon
Spear Goblins Valkyrie Rocket Ram Rider
Valkyrie Rocket Tornado Ram Rider
Valkyrie Ram Rider
Fire Spirit Rocket Archers Tornado Baby Dragon Ram Rider
Rocket Spear Goblins Archers Valkyrie Ram Rider
Valkyrie
Rocket Spear Goblins Valkyrie Tornado Baby Dragon
Valkyrie
Rocket Valkyrie Tornado
Rocket Valkyrie Ram Rider
Archers Valkyrie Baby Dragon
Spear Goblins Archers Valkyrie Rocket Tornado Baby Dragon
Valkyrie Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Tornado Baby Dragon Ram Rider
Rocket Baby Dragon
Valkyrie Rocket
Rocket Fire Spirit Valkyrie Baby Dragon
Fire Spirit Spear Goblins Rocket Tornado Baby Dragon Ram Rider
Fire Spirit Archers Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon Ram Rider
Tornado Ram Rider
Rocket Fire Spirit Tornado
Rocket Valkyrie Tornado Ram Rider
Fire Spirit Archers Rocket Tornado Baby Dragon
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Spear Goblins Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Fire Spirit Archers Baby Dragon
Rocket Fire Spirit Valkyrie Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Fire Spirit Valkyrie Baby Dragon
Tornado Baby Dragon Ram Rider
Tornado Baby Dragon Ram Rider
Rocket Tornado Baby Dragon
Fire Spirit Archers Tornado Baby Dragon
Rocket
Rocket
Rocket
Rocket
Fire Spirit Spear Goblins Archers Rocket
Rocket Fire Spirit Archers Tornado Baby Dragon Ram Rider
Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon

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