My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Royal Hogs Guards
Giant Snowball
Fire Spirit Minions Royal Hogs Guards Electro Dragon
Zap
Fire Spirit Minions Royal Hogs Guards
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Royal Hogs Guards
The Log
Fire Spirit Elite Barbarians Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Fire Spirit Minions Royal Hogs Guards
Royal Delivery
Fire Spirit Minions Elite Barbarians Valkyrie Royal Hogs Guards Electro Dragon
Fireball
Minions Elite Barbarians Royal Hogs Electro Dragon
Poison
Minions Royal Hogs Guards Electro Dragon
Lightning
Elite Barbarians Valkyrie Electro Dragon
Rocket
Elite Barbarians Valkyrie Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Guards Valkyrie Royal Hogs Electro Dragon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Guards Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Royal Hogs
Minions
Elite Barbarians Valkyrie Royal Hogs
Elite Barbarians
Valkyrie Fire Spirit Minions
Valkyrie
Fire Spirit Elite Barbarians Minions Royal Hogs Electro Dragon
Royal Hogs
Fire Spirit Minions Valkyrie Guards
Rocket
Guards
Royal Hogs
Electro Dragon
Valkyrie

Defense Synergies 2 3

Fire Spirit
Valkyrie
Minions
Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Fire Spirit Electro Dragon
Royal Hogs
Rocket
Guards
Electro Dragon
Electro Dragon
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie Electro Dragon
Elite Barbarians Minions Valkyrie Electro Dragon
Rocket Fire Spirit Minions Elite Barbarians Valkyrie Electro Dragon
Elite Barbarians Minions Valkyrie Guards Electro Dragon
Elite Barbarians Valkyrie Rocket
Fire Spirit Minions Valkyrie Guards Electro Dragon
Minions Rocket Fire Spirit Electro Dragon
Rocket Valkyrie Electro Dragon
Minions Elite Barbarians
Elite Barbarians Guards Fire Spirit Valkyrie
Minions Valkyrie Guards Electro Dragon
Minions Electro Dragon
Fire Spirit Minions Elite Barbarians Valkyrie Rocket Guards Electro Dragon
Fire Spirit Valkyrie Rocket Minions Guards Electro Dragon
Elite Barbarians
Rocket Elite Barbarians
Minions Elite Barbarians Valkyrie Electro Dragon
Fire Spirit Minions Elite Barbarians Valkyrie Guards Electro Dragon
Valkyrie Fire Spirit Minions Guards Electro Dragon
Elite Barbarians
Valkyrie Fire Spirit Minions Elite Barbarians Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Elite Barbarians
Elite Barbarians Valkyrie Rocket Electro Dragon
Guards Minions Elite Barbarians Valkyrie Rocket Electro Dragon
Valkyrie Rocket Guards Elite Barbarians
Elite Barbarians Valkyrie Guards
Fire Spirit Rocket Minions Electro Dragon
Rocket Guards Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Rocket Electro Dragon Minions Elite Barbarians Valkyrie
Guards
Minions Elite Barbarians Valkyrie Guards Electro Dragon
Rocket Elite Barbarians Valkyrie Guards
Elite Barbarians Rocket Valkyrie Guards
Valkyrie Electro Dragon
Elite Barbarians Guards Electro Dragon Minions Valkyrie Rocket
Minions Valkyrie Elite Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Electro Dragon
Electro Dragon
Rocket Electro Dragon
Valkyrie Rocket Guards
Rocket Fire Spirit Valkyrie
Fire Spirit Minions Rocket Electro Dragon
Fire Spirit
Fire Spirit Electro Dragon
Electro Dragon
Rocket Fire Spirit Minions Elite Barbarians Guards Electro Dragon
Rocket Valkyrie Electro Dragon
Fire Spirit Rocket Electro Dragon
Rocket Fire Spirit Elite Barbarians
Minions Rocket Electro Dragon
Elite Barbarians
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Minions Rocket
Rocket Fire Spirit Electro Dragon
Rocket Fire Spirit Valkyrie Electro Dragon
Rocket Minions
Rocket
Rocket
Rocket Electro Dragon
Fire Spirit Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Rocket
Elite Barbarians Fire Spirit Electro Dragon
Rocket Electro Dragon Minions Guards
Elite Barbarians
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Fire Spirit Minions Rocket Guards Electro Dragon
Rocket Fire Spirit Electro Dragon
Valkyrie Rocket Electro Dragon
Electro Dragon
Rocket
Elite Barbarians Electro Dragon
Electro Dragon Minions Elite Barbarians Rocket Guards
Rocket Electro Dragon
Electro Dragon Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: