My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Miner
Giant Snowball
Baby Dragon Miner
Zap
Prince
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard Baby Dragon Prince Miner
Fireball
Elite Barbarians Wizard Baby Dragon
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon Prince
Rocket
Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Valkyrie Baby Dragon Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Miner
Elite Barbarians
Arrows Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Prince Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Prince Miner
Baby Dragon
Valkyrie Prince Miner
Prince
Valkyrie Arrows Wizard Baby Dragon The Log Miner
The Log
Elite Barbarians Prince Miner
Miner
Arrows Wizard Baby Dragon Prince The Log

Defense Synergies 2 13

Arrows
Valkyrie Prince
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Arrows Wizard Baby Dragon Prince The Log
Wizard
Elite Barbarians Valkyrie Prince The Log
Baby Dragon
Valkyrie Prince The Log
Prince
The Log Arrows Valkyrie Wizard Baby Dragon
The Log
Prince Elite Barbarians Valkyrie Wizard Baby Dragon Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Valkyrie Prince The Log
Prince Elite Barbarians Valkyrie
Elite Barbarians Prince Valkyrie
Arrows Elite Barbarians Valkyrie Prince The Log
Arrows The Log Valkyrie Baby Dragon
Arrows Wizard Baby Dragon
Arrows Valkyrie Baby Dragon The Log
Elite Barbarians Prince
Elite Barbarians Valkyrie Prince Miner
Valkyrie Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon
Prince Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Arrows Baby Dragon Prince The Log
Elite Barbarians Prince
Elite Barbarians Prince The Log
Wizard Arrows Elite Barbarians Valkyrie Prince
Arrows Elite Barbarians Valkyrie Wizard Baby Dragon Prince The Log
Arrows Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Prince
Valkyrie Wizard Arrows Elite Barbarians Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Prince
Arrows Elite Barbarians Valkyrie Wizard Baby Dragon Prince The Log Miner
Elite Barbarians Valkyrie Prince The Log
Valkyrie Prince Elite Barbarians The Log
Elite Barbarians Valkyrie Prince
Arrows Wizard Baby Dragon
Prince Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Prince
Elite Barbarians Valkyrie Baby Dragon Prince The Log
Elite Barbarians Valkyrie Prince
Arrows Elite Barbarians Valkyrie Prince The Log
Elite Barbarians Prince Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Elite Barbarians Valkyrie Baby Dragon Prince The Log
Arrows Valkyrie Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows Valkyrie Prince The Log
Wizard Arrows Valkyrie Baby Dragon The Log
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Miner Wizard
Elite Barbarians Prince
Miner Arrows Valkyrie Wizard Prince The Log
Arrows Wizard Baby Dragon
Elite Barbarians Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon Prince The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows
Arrows Wizard Baby Dragon Prince The Log
Arrows Valkyrie Wizard Baby Dragon The Log Miner
Baby Dragon Prince The Log
Arrows Wizard
Prince The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Wizard Baby Dragon
Arrows The Log Miner Wizard Baby Dragon
Arrows Wizard Baby Dragon Prince The Log Miner
Miner Arrows Baby Dragon The Log
Elite Barbarians Arrows Wizard Baby Dragon
Wizard
Elite Barbarians
Arrows Wizard The Log Miner
Arrows
Prince
Arrows Wizard The Log
Prince
Arrows Wizard Baby Dragon
Arrows The Log
Miner Valkyrie Wizard Baby Dragon Prince
Arrows The Log Wizard Baby Dragon
Arrows
Elite Barbarians Prince
Elite Barbarians Baby Dragon The Log
Baby Dragon Prince The Log Miner

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