My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Valkyrie Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber Mega Minion Baby Dragon
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Knight Valkyrie
The Log
Fire Spirit Bomber
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Knight Mega Minion Valkyrie Baby Dragon
Fireball
Bomber Mega Minion Baby Dragon
Poison
Bomber Mega Minion
Lightning
Knight Mega Minion Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Valkyrie Baby Dragon Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Knight Mega Minion Valkyrie Baby Dragon Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Knight Mega Minion

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Mega Minion Baby Dragon Golem
Bomber
Golem Knight Valkyrie Baby Dragon
Knight
Mega Minion Baby Dragon Fire Spirit Bomber Poison
Mega Minion
Knight Golem Fire Spirit Valkyrie Baby Dragon Poison
Valkyrie
Fire Spirit Bomber Mega Minion Baby Dragon
Baby Dragon
Knight Golem Fire Spirit Bomber Mega Minion Valkyrie Poison
Poison
Golem Knight Mega Minion Baby Dragon
Golem
Bomber Mega Minion Baby Dragon Poison Fire Spirit

Defense Synergies 3 7

Fire Spirit
Knight Valkyrie
Bomber
Knight Valkyrie
Knight
Fire Spirit Bomber Mega Minion Baby Dragon Poison
Mega Minion
Knight Valkyrie Baby Dragon
Valkyrie
Fire Spirit Bomber Mega Minion Baby Dragon
Baby Dragon
Knight Mega Minion Valkyrie
Poison
Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Valkyrie Baby Dragon
Bomber Knight Mega Minion Valkyrie
Fire Spirit Bomber Knight Mega Minion Valkyrie
Bomber Knight Mega Minion Valkyrie
Bomber Valkyrie Poison
Fire Spirit Bomber Mega Minion Valkyrie Baby Dragon
Mega Minion Fire Spirit Baby Dragon Poison
Valkyrie Baby Dragon Poison
Knight Fire Spirit Bomber Valkyrie
Valkyrie Poison Bomber Knight Mega Minion Baby Dragon
Mega Minion Baby Dragon Poison
Fire Spirit Bomber Knight Valkyrie
Fire Spirit Bomber Valkyrie Mega Minion Baby Dragon Poison
Knight
Bomber Knight Valkyrie Poison
Fire Spirit Bomber Knight Mega Minion Valkyrie Baby Dragon
Valkyrie Baby Dragon Poison Fire Spirit Bomber Knight Mega Minion
Bomber Valkyrie Fire Spirit Knight Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Poison Bomber Knight Mega Minion Valkyrie Baby Dragon
Knight Valkyrie
Valkyrie Knight
Knight Valkyrie
Fire Spirit Poison Baby Dragon
Knight Mega Minion Valkyrie
Knight Valkyrie
Knight Mega Minion Valkyrie Baby Dragon Poison
Mega Minion
Knight Mega Minion Valkyrie
Valkyrie Poison
Knight Valkyrie
Bomber Valkyrie Baby Dragon
Bomber Knight Mega Minion Valkyrie Baby Dragon Poison
Valkyrie Poison Bomber Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Knight Valkyrie Poison
Bomber Poison Fire Spirit Valkyrie Baby Dragon
Poison Fire Spirit Mega Minion Baby Dragon
Fire Spirit Bomber Baby Dragon Poison
Poison Fire Spirit Baby Dragon
Poison
Fire Spirit Poison
Poison Knight Valkyrie
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Bomber Baby Dragon Poison
Baby Dragon Poison
Poison
Bomber
Fire Spirit Bomber Mega Minion Baby Dragon Poison
Fire Spirit Bomber Valkyrie Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Fire Spirit Bomber Valkyrie Baby Dragon
Mega Minion
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Fire Spirit Baby Dragon
Mega Minion Poison
Mega Minion
Poison Bomber
Poison
Poison
Fire Spirit
Poison Fire Spirit Mega Minion Baby Dragon
Poison Knight Mega Minion Valkyrie Baby Dragon
Bomber Baby Dragon Poison
Poison
Mega Minion
Baby Dragon Poison
Poison
Poison Baby Dragon

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