My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Archers Balloon Inferno Dragon
Zap
Archers Balloon Inferno Dragon
Barbarian Barrel
Archers Knight Valkyrie Electro Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Valkyrie Balloon Electro Wizard Inferno Dragon
Fireball
Archers Balloon Electro Wizard Inferno Dragon
Poison
Archers Balloon Electro Wizard
Lightning
Knight Valkyrie Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Valkyrie Electro Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Balloon Inferno Dragon
Arrows
Balloon Archers Knight
Knight
Archers Balloon Arrows The Log Electro Wizard
Valkyrie
Archers Balloon Electro Wizard
Balloon
Arrows Knight Valkyrie Archers The Log Electro Wizard
The Log
Knight Balloon
Electro Wizard
Knight Valkyrie Balloon
Inferno Dragon
Archers

Defense Synergies 3 10

Archers
Knight Valkyrie The Log Electro Wizard
Arrows
Knight Valkyrie
Knight
Archers Electro Wizard Arrows The Log
Valkyrie
Archers Arrows The Log Electro Wizard
Balloon
The Log
Archers Knight Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Knight Archers Valkyrie The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard
Inferno Dragon Knight Valkyrie The Log Electro Wizard
Archers Knight Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Knight Valkyrie Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Archers Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Archers Arrows
Arrows Valkyrie The Log Electro Wizard
Inferno Dragon
Knight Archers Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Arrows Knight The Log
Arrows Inferno Dragon Archers Electro Wizard
Knight Valkyrie The Log Electro Wizard
Valkyrie Arrows The Log Electro Wizard
Inferno Dragon Knight Electro Wizard
The Log Electro Wizard Inferno Dragon
Arrows Knight Valkyrie Electro Wizard
Arrows Archers Knight Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Archers Knight Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Archers Arrows Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Electro Wizard
Electro Wizard Archers Arrows Knight Valkyrie The Log Inferno Dragon
Knight Valkyrie The Log Electro Wizard
Valkyrie Knight The Log Electro Wizard
Knight Valkyrie Inferno Dragon
Arrows Archers Electro Wizard
Archers Knight Valkyrie Electro Wizard
Knight Valkyrie Inferno Dragon
Electro Wizard Knight Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Arrows Valkyrie The Log Electro Wizard
Knight Valkyrie
Archers Valkyrie
Electro Wizard Archers Knight Valkyrie The Log Inferno Dragon
Arrows Valkyrie Archers The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Knight Valkyrie The Log Electro Wizard
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Archers Arrows Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Archers
Archers Arrows Electro Wizard
Arrows The Log
Knight Valkyrie Electro Wizard
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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