My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Tesla Valkyrie Ice Wizard
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Valkyrie Hog Rider Ice Wizard
Fireball
Archers Tesla Hog Rider Ice Wizard
Poison
Archers Ice Wizard
Lightning
Knight Tesla Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Ice Wizard Tesla Valkyrie Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Valkyrie Ice Wizard
Archers
Knight Valkyrie Zap Hog Rider
Knight
Archers Hog Rider Zap Ice Wizard
Tesla
Valkyrie
Archers Hog Rider Zap
Hog Rider
Zap Knight Valkyrie Archers Rocket
Rocket
Hog Rider
Ice Wizard
Zap Knight

Defense Synergies 4 9

Zap
Archers Knight Tesla Valkyrie Ice Wizard
Archers
Knight Valkyrie Zap Tesla Ice Wizard
Knight
Archers Tesla Ice Wizard Zap
Tesla
Knight Zap Archers Valkyrie
Valkyrie
Archers Zap Tesla Ice Wizard
Hog Rider
Rocket
Ice Wizard
Knight Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Valkyrie
Zap Knight Tesla Valkyrie Ice Wizard
Tesla Rocket Archers Knight Valkyrie Ice Wizard
Tesla Knight Valkyrie Ice Wizard
Valkyrie Rocket
Zap Archers Tesla Valkyrie Ice Wizard
Tesla Rocket Zap Archers Ice Wizard
Rocket Zap Tesla Valkyrie
Tesla Ice Wizard
Knight Archers Tesla Valkyrie Ice Wizard
Archers Valkyrie Ice Wizard Zap Knight Tesla
Tesla Zap Archers Ice Wizard
Tesla Zap Knight Valkyrie Rocket Ice Wizard
Valkyrie Rocket Zap Tesla
Knight Tesla
Rocket Zap Tesla
Tesla Knight Valkyrie
Tesla Zap Archers Knight Valkyrie Ice Wizard
Zap Valkyrie Archers Knight Tesla Ice Wizard
Tesla
Valkyrie Archers Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers Tesla
Zap Archers Knight Tesla Valkyrie Rocket
Zap Knight Valkyrie Rocket
Valkyrie Rocket Zap Knight Tesla
Knight Tesla Valkyrie
Rocket Zap Archers Tesla Ice Wizard
Rocket Archers Knight Tesla Valkyrie Ice Wizard
Knight Tesla Valkyrie
Zap Rocket Knight Valkyrie
Tesla
Knight Tesla Valkyrie
Rocket Zap Valkyrie
Rocket Knight Tesla Valkyrie
Archers Tesla Valkyrie
Tesla Zap Archers Knight Valkyrie Rocket
Valkyrie Zap Archers Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket
Zap Ice Wizard
Rocket
Knight Valkyrie Rocket
Rocket Zap Valkyrie
Zap Rocket Ice Wizard
Archers
Zap Ice Wizard
Zap
Rocket
Rocket Zap Knight Valkyrie
Zap Archers Rocket
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap Archers
Rocket Zap Valkyrie
Rocket
Rocket
Rocket
Rocket Zap
Zap Valkyrie Ice Wizard
Zap Ice Wizard
Zap
Rocket Zap
Zap Archers Ice Wizard
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Archers Rocket
Rocket Zap Archers Ice Wizard
Knight Valkyrie Rocket
Zap
Rocket Zap
Zap Rocket
Zap Rocket
Zap Rocket

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