My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Balloon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Furnace Balloon
Zap
Furnace Balloon Sparky
Barbarian Barrel
Valkyrie Furnace Wizard Electro Wizard Sparky
The Log
Furnace Sparky
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Wizard Balloon Electro Wizard Sparky
Fireball
Furnace Wizard Balloon Electro Wizard Sparky
Poison
Furnace Wizard Balloon Electro Wizard Sparky
Lightning
Valkyrie Furnace Wizard Balloon Electro Wizard Sparky
Rocket
Valkyrie Furnace Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Valkyrie Furnace Electro Wizard Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Valkyrie Furnace

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Furnace Wizard Tornado Electro Wizard Sparky
Furnace
Valkyrie Balloon Sparky
Wizard
Tornado Valkyrie Rage Balloon Sparky
Rage
Balloon Sparky Wizard Electro Wizard
Tornado
Wizard Sparky Valkyrie Balloon
Balloon
Valkyrie Rage Furnace Wizard Tornado Electro Wizard Sparky
Electro Wizard
Valkyrie Rage Balloon Sparky
Sparky
Rage Tornado Valkyrie Furnace Wizard Balloon Electro Wizard

Defense Synergies 2 10

Valkyrie
Furnace Wizard Tornado Electro Wizard Sparky
Furnace
Valkyrie Tornado Electro Wizard
Wizard
Tornado Valkyrie Electro Wizard
Rage
Tornado
Wizard Sparky Valkyrie Furnace Electro Wizard Sparky
Balloon
Electro Wizard
Valkyrie Furnace Wizard Tornado
Sparky
Tornado Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Sparky
Sparky Valkyrie Furnace Electro Wizard
Furnace Tornado Sparky Valkyrie Electro Wizard
Sparky Valkyrie Furnace Electro Wizard
Valkyrie Tornado Sparky
Tornado Valkyrie Furnace Electro Wizard
Furnace Tornado Electro Wizard Wizard
Valkyrie Electro Wizard Sparky
Sparky Furnace Tornado
Tornado Valkyrie Electro Wizard Sparky
Valkyrie Electro Wizard Furnace Wizard Tornado
Furnace Wizard Tornado Electro Wizard
Furnace Sparky Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Furnace Tornado Electro Wizard
Sparky Furnace Electro Wizard
Tornado Furnace Electro Wizard Sparky
Wizard Sparky Valkyrie Furnace Tornado Electro Wizard
Valkyrie Furnace Wizard Tornado Electro Wizard
Valkyrie Furnace Wizard Tornado Electro Wizard
Sparky Tornado Electro Wizard
Valkyrie Wizard Furnace Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Electro Wizard Sparky
Electro Wizard Valkyrie Wizard
Valkyrie Furnace Electro Wizard Sparky
Valkyrie Tornado Electro Wizard Sparky
Valkyrie Sparky
Furnace Wizard Tornado Electro Wizard
Sparky Valkyrie Furnace Electro Wizard
Valkyrie Sparky
Electro Wizard Valkyrie Tornado Sparky
Sparky
Valkyrie Sparky
Valkyrie Tornado Electro Wizard
Valkyrie Wizard Sparky
Wizard Valkyrie Furnace Sparky
Electro Wizard Sparky Valkyrie Furnace Tornado
Valkyrie Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Tornado Electro Wizard
Sparky
Valkyrie Sparky
Wizard Valkyrie Furnace Sparky
Wizard Furnace Tornado
Furnace Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Tornado Electro Wizard Sparky
Valkyrie Wizard Tornado Electro Wizard Sparky
Wizard Tornado
Sparky
Furnace Sparky
Furnace Wizard Sparky
Furnace Wizard Sparky
Tornado Sparky
Sparky
Wizard Electro Wizard Sparky
Valkyrie Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Tornado Valkyrie Furnace Wizard Sparky
Wizard Tornado Electro Wizard Sparky
Wizard Tornado Sparky
Tornado Sparky
Furnace Wizard Tornado Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Sparky
Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard
Wizard Tornado Electro Wizard
Valkyrie Wizard Electro Wizard Sparky
Wizard
Tornado Sparky
Sparky
Tornado Electro Wizard Sparky
Tornado Electro Wizard
Tornado Electro Wizard Sparky

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