My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Baby Dragon Witch
Zap
Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch Prince
Fireball
Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fireball Valkyrie Baby Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Fireball Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Baby Dragon The Log
Valkyrie
Prince Wizard Baby Dragon Witch
Wizard
Valkyrie Prince
Mirror
Fireball The Log
Baby Dragon
Fireball Valkyrie Witch Prince
Witch
Valkyrie Baby Dragon Prince
Prince
Valkyrie Wizard Baby Dragon Witch The Log
The Log
Mirror Fireball Prince

Defense Synergies 3 15

Fireball
Mirror The Log Valkyrie
Valkyrie
Fireball Wizard Mirror Baby Dragon Witch Prince The Log
Wizard
Valkyrie Prince The Log
Mirror
Fireball Valkyrie The Log
Baby Dragon
Valkyrie Witch Prince The Log
Witch
Valkyrie Baby Dragon Prince The Log
Prince
The Log Valkyrie Wizard Baby Dragon Witch
The Log
Fireball Prince Valkyrie Wizard Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon The Log
Valkyrie Witch Prince The Log
Witch Prince Valkyrie
Witch Prince Valkyrie
Fireball Valkyrie Prince The Log
Fireball The Log Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Baby Dragon The Log
Witch Prince
Valkyrie Prince
Valkyrie Witch Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon Witch
Prince Fireball Valkyrie Wizard Witch The Log
Fireball Valkyrie Wizard Baby Dragon Witch Prince The Log
Prince
Fireball Prince The Log
Wizard Fireball Valkyrie Witch Prince
Fireball Valkyrie Wizard Baby Dragon Witch Prince The Log
Valkyrie Wizard Baby Dragon Witch The Log Fireball
Prince
Valkyrie Wizard Fireball Baby Dragon Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Prince
Fireball Valkyrie Wizard Baby Dragon Prince The Log
Valkyrie Witch Prince The Log
Valkyrie Prince Fireball The Log
Valkyrie Witch Prince
Fireball Wizard Baby Dragon Witch
Prince Fireball Valkyrie Witch
Valkyrie Prince
Fireball Valkyrie Baby Dragon Witch Prince The Log
Witch
Valkyrie Witch Prince
Fireball Valkyrie Prince The Log
Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Baby Dragon Witch
Witch Fireball Valkyrie Baby Dragon Prince The Log
Valkyrie Fireball Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie Prince The Log
Fireball Wizard Valkyrie Baby Dragon The Log
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Fireball Prince
Fireball Valkyrie Wizard Prince The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Wizard Baby Dragon Witch The Log
Fireball Wizard Baby Dragon The Log
Fireball
Fireball Wizard Baby Dragon Prince The Log
Fireball Valkyrie Wizard Baby Dragon Witch The Log
Fireball Baby Dragon Prince The Log
Fireball Wizard
Prince The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball The Log Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch Prince The Log
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Prince
Fireball Wizard The Log
Fireball Witch Prince
Fireball Wizard Baby Dragon Witch
The Log Fireball
Fireball Valkyrie Wizard Baby Dragon Prince
The Log Fireball Wizard Baby Dragon
Fireball
Prince
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch Prince The Log

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