My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Valkyrie Wizard Bowler
Fireball
Mega Minion Wizard Bowler
Poison
Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard Bowler
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Tornado Poison Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Tornado Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Tornado Valkyrie Poison Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion Bowler
Mega Minion
Fire Spirit Valkyrie Poison Bowler
Valkyrie
Fire Spirit Mega Minion Wizard Tornado
Wizard
Tornado Valkyrie
Tornado
Wizard Valkyrie Poison Bowler The Log
Poison
Mega Minion Tornado Bowler The Log
Bowler
Fire Spirit Mega Minion Tornado Poison The Log
The Log
Tornado Poison Bowler

Defense Synergies 3 15

Fire Spirit
Valkyrie Tornado The Log
Mega Minion
Valkyrie Wizard Tornado The Log
Valkyrie
Fire Spirit Mega Minion Wizard Tornado Bowler The Log
Wizard
Tornado Mega Minion Valkyrie The Log
Tornado
Wizard Bowler Fire Spirit Mega Minion Valkyrie Poison The Log
Poison
Tornado The Log
Bowler
Tornado The Log Valkyrie
The Log
Bowler Fire Spirit Mega Minion Valkyrie Wizard Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Valkyrie Wizard The Log
Mega Minion Valkyrie The Log
Tornado Bowler Fire Spirit Mega Minion Valkyrie
Mega Minion Valkyrie Bowler
Valkyrie Tornado Poison Bowler The Log
Tornado Bowler The Log Fire Spirit Mega Minion Valkyrie
Mega Minion Tornado Fire Spirit Wizard Poison
Bowler Valkyrie Poison The Log
Tornado
Tornado Fire Spirit Valkyrie Bowler
Valkyrie Poison Mega Minion Wizard Tornado Bowler The Log
Mega Minion Wizard Tornado Poison
Bowler Fire Spirit Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Bowler Mega Minion Tornado Poison The Log
Tornado Bowler The Log
Wizard Valkyrie Tornado Poison Bowler
Fire Spirit Mega Minion Valkyrie Wizard Tornado Bowler The Log
Valkyrie Wizard Tornado Poison The Log Fire Spirit Mega Minion Bowler
Tornado
Valkyrie Wizard Bowler Fire Spirit Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Poison Mega Minion Valkyrie Wizard Bowler The Log
Valkyrie Bowler The Log
Valkyrie Bowler Tornado The Log
Valkyrie Bowler
Fire Spirit Wizard Poison Tornado
Mega Minion Valkyrie Bowler
Valkyrie
Mega Minion Valkyrie Tornado Poison The Log
Mega Minion
Mega Minion Valkyrie Bowler
Valkyrie Tornado Poison Bowler The Log
Bowler Valkyrie Wizard
Wizard Valkyrie Bowler
Mega Minion Valkyrie Tornado Poison Bowler The Log
Valkyrie Poison Bowler Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie The Log
Poison Tornado Bowler The Log
Poison The Log
Valkyrie Poison The Log
Wizard Poison Fire Spirit Valkyrie Bowler The Log
Wizard Poison Fire Spirit Mega Minion Tornado
Fire Spirit Wizard Tornado Poison Bowler The Log
Poison The Log Fire Spirit Wizard Tornado Bowler
Poison The Log Wizard Tornado
Fire Spirit Tornado Poison Bowler
Poison Valkyrie Wizard Tornado Bowler The Log
Poison Fire Spirit Wizard Tornado
Poison Fire Spirit Bowler The Log
Poison
Poison The Log
Wizard Poison Bowler The Log
Wizard Poison Bowler The Log
Tornado Poison
Fire Spirit Mega Minion Wizard Poison Bowler The Log
Fire Spirit Valkyrie Wizard Tornado Poison Bowler The Log
Poison Bowler The Log
Wizard Tornado Poison
Tornado Bowler The Log
Poison The Log
Tornado Poison The Log Fire Spirit Valkyrie Wizard Bowler
Mega Minion
Poison The Log Wizard Tornado Bowler
Wizard Tornado Poison Bowler The Log
Poison Tornado The Log
Poison Fire Spirit Wizard Tornado
Mega Minion Wizard Poison
Mega Minion Bowler
Poison Wizard The Log
Poison
Wizard Poison Bowler The Log
Fire Spirit
Poison Fire Spirit Mega Minion Wizard Tornado
The Log
Poison Mega Minion Valkyrie Wizard Bowler
The Log Wizard Poison Bowler
Tornado Poison
Mega Minion
Tornado Poison Bowler The Log
Tornado Poison
Poison Tornado Bowler The Log

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