My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant Guards
Giant Snowball
Archers Minion Horde Guards
Zap
Archers Minion Horde Guards
Barbarian Barrel
Archers Valkyrie Guards Executioner Electro Wizard
The Log
Archers Guards
Earthquake
Archers Guards
Arrows
Archers Minion Horde Guards
Royal Delivery
Archers Minion Horde Valkyrie Guards Executioner Electro Wizard
Fireball
Archers Minion Horde Executioner Electro Wizard
Poison
Archers Minion Horde Guards Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard
Rocket
Minion Horde Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Valkyrie Electro Wizard Minion Horde Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant
Minion Horde
Giant
Valkyrie
Archers Giant Executioner Electro Wizard
Giant
Archers Minion Horde Valkyrie Guards Executioner The Log Electro Wizard
Guards
Giant The Log
Executioner
Valkyrie Giant The Log
The Log
Giant Guards Executioner
Electro Wizard
Valkyrie Giant

Defense Synergies 1 12

Archers
Valkyrie Guards The Log Electro Wizard
Minion Horde
The Log
Valkyrie
Archers Executioner The Log Electro Wizard
Giant
Guards
Archers Executioner The Log Electro Wizard
Executioner
Valkyrie Guards The Log
The Log
Archers Minion Horde Valkyrie Guards Executioner Electro Wizard
Electro Wizard
Archers Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Executioner The Log Electro Wizard
Minion Horde Valkyrie Executioner The Log Electro Wizard
Minion Horde Archers Valkyrie Executioner Electro Wizard
Minion Horde Valkyrie Guards Electro Wizard
Valkyrie The Log
The Log Archers Valkyrie Guards Executioner Electro Wizard
Minion Horde Electro Wizard Archers Executioner
Valkyrie The Log Electro Wizard
Minion Horde
Guards Archers Minion Horde Valkyrie Electro Wizard
Archers Minion Horde Valkyrie Guards Executioner Electro Wizard The Log
Minion Horde Executioner Archers Electro Wizard
Minion Horde Valkyrie Guards The Log Electro Wizard
Valkyrie Executioner Minion Horde Guards The Log Electro Wizard
Minion Horde Electro Wizard
Minion Horde The Log Electro Wizard
Minion Horde Valkyrie Executioner Electro Wizard
Archers Minion Horde Valkyrie Guards Executioner The Log Electro Wizard
Valkyrie Executioner The Log Archers Guards Electro Wizard
Electro Wizard
Valkyrie Archers Minion Horde Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Electro Wizard
Electro Wizard Archers Valkyrie Executioner The Log
Guards Minion Horde Valkyrie The Log Electro Wizard
Valkyrie Guards Minion Horde The Log Electro Wizard
Minion Horde Valkyrie Guards Executioner
Executioner Archers Minion Horde Electro Wizard
Guards Archers Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie
Minion Horde Electro Wizard Valkyrie The Log
Minion Horde Guards
Minion Horde Valkyrie Guards
Valkyrie Guards The Log Electro Wizard
Minion Horde Valkyrie Guards Executioner
Archers Minion Horde Valkyrie Executioner
Guards Electro Wizard Archers Minion Horde Valkyrie Executioner The Log
Valkyrie Executioner Archers Minion Horde The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Guards The Log
Executioner The Log Electro Wizard
Minion Horde The Log
Valkyrie Guards The Log
Executioner Minion Horde Valkyrie The Log
Executioner Minion Horde
Archers Minion Horde Executioner The Log
The Log Executioner
The Log
Minion Horde Guards Electro Wizard
Minion Horde Valkyrie The Log Electro Wizard
Archers Executioner
Executioner The Log
Minion Horde
The Log
Minion Horde Executioner The Log
Minion Horde Executioner The Log
Minion Horde
Archers Executioner The Log Electro Wizard
Valkyrie The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Valkyrie Executioner
Minion Horde
The Log Executioner Electro Wizard
The Log
The Log
Archers Minion Horde Executioner Electro Wizard
Electro Wizard Minion Horde Guards
Minion Horde
Minion Horde The Log
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Archers Guards
Archers Executioner Electro Wizard
The Log
Minion Horde Valkyrie Executioner Electro Wizard
The Log Executioner
Minion Horde Executioner
Minion Horde Guards The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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