My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Dark Prince Witch Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Baby Dragon Witch Balloon
Zap
Bats Dark Prince Witch Balloon
Barbarian Barrel
Valkyrie Dark Prince Witch Magic Archer
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Baby Dragon Dark Prince Witch Balloon Magic Archer
Fireball
Baby Dragon Witch Balloon Magic Archer
Poison
Bats Witch Balloon Magic Archer
Lightning
Valkyrie Baby Dragon Dark Prince Witch Balloon Magic Archer
Rocket
Valkyrie Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Baby Dragon Dark Prince Magic Archer Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Baby Dragon Dark Prince
Arrows
Balloon Dark Prince
Valkyrie
Bats Balloon Baby Dragon Dark Prince Witch Magic Archer
Baby Dragon
Bats Valkyrie Dark Prince Witch Balloon
Dark Prince
Bats Arrows Valkyrie Baby Dragon Witch Balloon Magic Archer
Witch
Valkyrie Baby Dragon Dark Prince
Balloon
Bats Arrows Valkyrie Baby Dragon Dark Prince Magic Archer
Magic Archer
Valkyrie Dark Prince Balloon

Defense Synergies 0 12

Bats
Valkyrie Baby Dragon Dark Prince
Arrows
Valkyrie Dark Prince
Valkyrie
Bats Arrows Baby Dragon Witch Magic Archer
Baby Dragon
Bats Valkyrie Dark Prince Witch
Dark Prince
Bats Arrows Baby Dragon Witch Magic Archer
Witch
Valkyrie Baby Dragon Dark Prince
Balloon
Magic Archer
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Dark Prince Witch
Witch Bats Valkyrie Dark Prince
Witch Bats Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Bats Valkyrie Baby Dragon Dark Prince Magic Archer
Bats Arrows Baby Dragon Witch Magic Archer
Arrows Valkyrie Baby Dragon Magic Archer
Witch
Valkyrie Dark Prince
Bats Valkyrie Witch Arrows Baby Dragon Dark Prince Magic Archer
Arrows Bats Baby Dragon Witch Magic Archer
Bats Valkyrie Dark Prince Witch
Valkyrie Bats Arrows Baby Dragon Dark Prince Witch Magic Archer
Bats Arrows Valkyrie Dark Prince Witch
Arrows Bats Valkyrie Baby Dragon Dark Prince Witch Magic Archer
Arrows Valkyrie Baby Dragon Witch Bats Dark Prince Magic Archer
Valkyrie Dark Prince Bats Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch
Arrows Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Dark Prince Witch
Valkyrie Dark Prince Bats
Valkyrie Dark Prince Witch
Arrows Bats Baby Dragon Witch Magic Archer
Dark Prince Bats Valkyrie Witch
Valkyrie Dark Prince
Bats Valkyrie Baby Dragon Dark Prince Witch Magic Archer
Witch
Bats Valkyrie Dark Prince Witch
Arrows Valkyrie Dark Prince
Dark Prince Valkyrie Witch
Valkyrie Baby Dragon Witch Magic Archer
Witch Bats Valkyrie Baby Dragon Dark Prince Magic Archer
Bats Arrows Valkyrie Baby Dragon Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince Magic Archer
Arrows Bats Baby Dragon Witch Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Bats
Arrows Valkyrie Dark Prince Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Witch Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon Dark Prince Magic Archer
Arrows Valkyrie Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Dark Prince Witch Magic Archer
Witch
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Magic Archer
Bats Arrows Baby Dragon Witch Magic Archer
Bats Witch
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Dark Prince Witch Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows
Valkyrie Baby Dragon Dark Prince Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Dark Prince
Bats Baby Dragon Witch Magic Archer
Bats Witch Magic Archer
Baby Dragon Dark Prince Witch Magic Archer

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