My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Baby Dragon Balloon Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon
Fireball
Baby Dragon Balloon Electro Wizard Inferno Dragon
Poison
Bats Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Valkyrie Baby Dragon Electro Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Rage Baby Dragon Inferno Dragon
Zap
Balloon Electro Wizard Bats Valkyrie Baby Dragon
Valkyrie
Bats Balloon Zap Baby Dragon Electro Wizard
Rage
Balloon Bats Electro Wizard
Baby Dragon
Bats Zap Valkyrie Balloon Electro Wizard Inferno Dragon
Balloon
Bats Zap Valkyrie Rage Baby Dragon Electro Wizard
Electro Wizard
Zap Valkyrie Rage Baby Dragon Balloon
Inferno Dragon
Bats Baby Dragon

Defense Synergies 1 12

Bats
Zap Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Valkyrie Baby Dragon Inferno Dragon
Valkyrie
Bats Zap Baby Dragon Electro Wizard
Rage
Baby Dragon
Bats Zap Valkyrie Inferno Dragon
Balloon
Electro Wizard
Zap Bats Valkyrie Inferno Dragon
Inferno Dragon
Bats Zap Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Bats Zap Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Bats Valkyrie Electro Wizard
Valkyrie
Bats Zap Valkyrie Baby Dragon Electro Wizard
Bats Electro Wizard Inferno Dragon Zap Baby Dragon
Zap Valkyrie Baby Dragon Electro Wizard
Inferno Dragon
Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Baby Dragon
Inferno Dragon Bats Zap Baby Dragon Electro Wizard
Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Baby Dragon Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Bats Valkyrie Electro Wizard
Bats Zap Valkyrie Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Bats Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Bats Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon Inferno Dragon
Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Electro Wizard
Valkyrie Inferno Dragon
Bats Zap Baby Dragon Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Bats Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie
Valkyrie Baby Dragon
Electro Wizard Bats Zap Valkyrie Baby Dragon Inferno Dragon
Bats Valkyrie Zap Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Electro Wizard
Zap Valkyrie Electro Wizard
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats
Zap Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
Zap Electro Wizard Bats
Zap Baby Dragon Electro Wizard
Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Bats Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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