My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Balloon
Giant Snowball
Skeletons Minions Balloon Princess
Zap
Skeletons Minions Balloon Princess
Barbarian Barrel
Skeletons Knight Elite Barbarians Valkyrie Princess
The Log
Skeletons Elite Barbarians Princess
Earthquake
Skeletons
Arrows
Skeletons Minions Princess
Royal Delivery
Skeletons Knight Minions Elite Barbarians Valkyrie Balloon Princess
Fireball
Minions Elite Barbarians Balloon Princess
Poison
Minions Balloon Princess
Lightning
Knight Elite Barbarians Valkyrie Balloon
Rocket
Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Minions Princess Valkyrie Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Minions

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Balloon Knight
Knight
Minions Balloon Princess Arrows Elite Barbarians
Minions
Knight Elite Barbarians Valkyrie Balloon
Elite Barbarians
Arrows Valkyrie Knight Minions
Valkyrie
Elite Barbarians Balloon Minions
Balloon
Arrows Knight Valkyrie Minions Princess
Princess
Knight Balloon

Defense Synergies 4 7

Skeletons
Knight Minions Elite Barbarians Princess
Arrows
Knight Valkyrie
Knight
Minions Princess Skeletons Arrows
Minions
Knight Valkyrie Skeletons
Elite Barbarians
Valkyrie Skeletons
Valkyrie
Minions Elite Barbarians Arrows Princess
Balloon
Princess
Knight Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie
Elite Barbarians Skeletons Knight Minions Valkyrie
Skeletons Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Skeletons Knight Minions Valkyrie
Arrows Elite Barbarians Valkyrie Princess
Arrows Skeletons Minions Valkyrie
Minions Arrows Princess
Arrows Valkyrie
Skeletons Minions Elite Barbarians Princess
Knight Elite Barbarians Skeletons Valkyrie
Minions Valkyrie Skeletons Arrows Knight Princess
Arrows Minions Princess
Skeletons Knight Minions Elite Barbarians Valkyrie
Valkyrie Arrows Minions Princess
Elite Barbarians Knight
Elite Barbarians
Skeletons Arrows Knight Minions Elite Barbarians Valkyrie
Arrows Knight Minions Elite Barbarians Valkyrie
Arrows Valkyrie Knight Minions Princess
Elite Barbarians
Valkyrie Arrows Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Elite Barbarians
Arrows Knight Elite Barbarians Valkyrie
Skeletons Knight Minions Elite Barbarians Valkyrie
Valkyrie Knight Elite Barbarians
Skeletons Knight Elite Barbarians Valkyrie
Arrows Skeletons Minions Princess
Skeletons Knight Minions Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Skeletons Knight Minions Elite Barbarians Valkyrie
Skeletons
Knight Minions Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeletons Knight Valkyrie
Valkyrie Princess
Elite Barbarians Skeletons Knight Minions Valkyrie
Arrows Minions Valkyrie Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie
Arrows Princess
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Minions Princess
Arrows Princess
Arrows Princess
Arrows
Minions Elite Barbarians
Arrows Knight Valkyrie Princess
Arrows Princess
Knight Elite Barbarians Princess
Arrows Minions Princess
Princess Arrows Elite Barbarians
Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Princess
Arrows Valkyrie Princess
Minions
Arrows Princess
Arrows
Arrows Valkyrie Princess
Arrows Princess
Arrows Princess
Arrows
Elite Barbarians Arrows Princess
Minions
Elite Barbarians
Arrows
Arrows Princess
Arrows Princess
Minions Princess
Arrows Princess
Arrows
Knight Valkyrie Princess
Arrows Princess
Arrows
Elite Barbarians
Minions Elite Barbarians Princess
Princess
Princess

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