My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Skeleton Army
Giant Snowball
Three Musketeers Goblin Barrel Skeleton Army
Zap
Three Musketeers Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Three Musketeers Goblin Barrel Skeleton Army
The Log
Three Musketeers Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Three Musketeers Goblin Barrel Skeleton Army Mother Witch
Fireball
Three Musketeers Goblin Barrel Skeleton Army Mother Witch
Poison
Three Musketeers Skeleton Army Mother Witch
Lightning
Valkyrie Three Musketeers Mother Witch
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Goblin Barrel Skeleton Army Valkyrie Mother Witch Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Valkyrie Three Musketeers Goblin Barrel Mother Witch
Valkyrie
Goblin Barrel Giant Snowball Three Musketeers Mother Witch
Three Musketeers
Giant Snowball Valkyrie Rage
Rage
Three Musketeers Mother Witch
Goblin Barrel
Valkyrie Giant Snowball Skeleton Army
Skeleton Army
Goblin Barrel
Electro Giant
Mother Witch
Mother Witch
Giant Snowball Valkyrie Rage Electro Giant

Defense Synergies 0 4

Giant Snowball
Valkyrie Three Musketeers Mother Witch
Valkyrie
Giant Snowball Mother Witch
Three Musketeers
Giant Snowball
Rage
Goblin Barrel
Skeleton Army
Electro Giant
Mother Witch
Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Valkyrie Three Musketeers
Three Musketeers Skeleton Army Giant Snowball Valkyrie
Three Musketeers Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Giant Snowball Valkyrie Mother Witch
Giant Snowball Three Musketeers
Valkyrie Electro Giant
Three Musketeers Skeleton Army
Skeleton Army Giant Snowball Valkyrie
Valkyrie Skeleton Army Mother Witch Giant Snowball Electro Giant
Three Musketeers Giant Snowball
Skeleton Army Giant Snowball Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army Giant Snowball
Skeleton Army Three Musketeers
Skeleton Army Giant Snowball Three Musketeers Electro Giant
Three Musketeers Valkyrie Skeleton Army
Giant Snowball Valkyrie Three Musketeers Skeleton Army
Giant Snowball Valkyrie Mother Witch
Three Musketeers
Valkyrie Skeleton Army Giant Snowball Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Snowball Electro Giant
Giant Snowball Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Valkyrie Three Musketeers Skeleton Army
Electro Giant Mother Witch Giant Snowball Three Musketeers
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Giant Snowball Valkyrie Skeleton Army
Three Musketeers Skeleton Army
Valkyrie
Skeleton Army Giant Snowball Valkyrie Electro Giant
Skeleton Army Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army Electro Giant
Skeleton Army Electro Giant Valkyrie Three Musketeers
Valkyrie Giant Snowball Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Giant Snowball
Valkyrie
Giant Snowball Valkyrie
Electro Giant Mother Witch Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Three Musketeers
Valkyrie
Giant Snowball
Giant Snowball Three Musketeers
Giant Snowball
Giant Snowball Three Musketeers
Three Musketeers
Giant Snowball Three Musketeers
Giant Snowball Three Musketeers
Giant Snowball Valkyrie Electro Giant Mother Witch
Giant Snowball
Giant Snowball
Giant Snowball Electro Giant Mother Witch Valkyrie
Giant Snowball
Giant Snowball
Giant Snowball Electro Giant Mother Witch
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Skeleton Army
Giant Snowball Three Musketeers
Valkyrie Three Musketeers
Giant Snowball
Giant Snowball Electro Giant
Three Musketeers
Electro Giant Giant Snowball
Giant Snowball
Giant Snowball Electro Giant

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