My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Musketeer Valkyrie Battle Ram Wizard Bandit Electro Wizard
The Log
Musketeer Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Battle Ram Wizard Bandit Electro Wizard
Fireball
Musketeer Battle Ram Wizard Bandit Electro Wizard
Poison
Musketeer Wizard Electro Wizard
Lightning
Musketeer Valkyrie Battle Ram Wizard Bandit Electro Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Bandit Musketeer Valkyrie Battle Ram Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tornado Bandit Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Battle Ram Mirror Bandit
Valkyrie
Musketeer Battle Ram Wizard Tornado Bandit Electro Wizard
Battle Ram
Bandit Musketeer Valkyrie Mirror Tornado Electro Wizard
Wizard
Tornado Valkyrie Bandit
Mirror
Musketeer Battle Ram Tornado
Tornado
Wizard Valkyrie Battle Ram Mirror
Bandit
Battle Ram Musketeer Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Battle Ram Bandit

Defense Synergies 3 14

Musketeer
Valkyrie Mirror Tornado Bandit Electro Wizard
Valkyrie
Musketeer Wizard Mirror Tornado Bandit Electro Wizard
Battle Ram
Wizard
Tornado Valkyrie Bandit Electro Wizard
Mirror
Tornado Musketeer Valkyrie Electro Wizard
Tornado
Wizard Mirror Musketeer Valkyrie Electro Wizard
Bandit
Musketeer Valkyrie Wizard Electro Wizard
Electro Wizard
Musketeer Valkyrie Wizard Mirror Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Electro Wizard
Musketeer Valkyrie Bandit Electro Wizard
Tornado Musketeer Valkyrie Bandit Electro Wizard
Musketeer Valkyrie Bandit Electro Wizard
Valkyrie Tornado
Tornado Musketeer Valkyrie Bandit Electro Wizard
Musketeer Tornado Electro Wizard Wizard
Musketeer Valkyrie Bandit Electro Wizard
Musketeer Tornado
Tornado Musketeer Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Musketeer Wizard Tornado Bandit
Musketeer Wizard Tornado Electro Wizard
Musketeer Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Tornado Electro Wizard
Bandit Electro Wizard
Tornado Bandit Electro Wizard
Wizard Musketeer Valkyrie Tornado Electro Wizard
Musketeer Valkyrie Wizard Tornado Bandit Electro Wizard
Valkyrie Wizard Tornado Musketeer Bandit Electro Wizard
Musketeer Tornado Electro Wizard
Valkyrie Wizard Musketeer Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Musketeer Valkyrie Wizard
Bandit Musketeer Valkyrie Electro Wizard
Valkyrie Musketeer Tornado Bandit Electro Wizard
Musketeer Valkyrie Bandit
Wizard Musketeer Tornado Electro Wizard
Musketeer Valkyrie Bandit Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado Bandit
Musketeer
Musketeer Valkyrie
Valkyrie Tornado Electro Wizard
Valkyrie Wizard Bandit
Wizard Musketeer Valkyrie
Electro Wizard Musketeer Valkyrie Tornado
Valkyrie Musketeer Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Bandit
Musketeer Tornado Bandit Electro Wizard
Bandit
Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer Tornado
Musketeer Wizard Tornado
Wizard Tornado
Wizard Tornado Bandit
Musketeer Tornado Electro Wizard
Musketeer Valkyrie Wizard Tornado Bandit Electro Wizard
Musketeer Wizard Tornado
Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer Wizard Bandit
Musketeer Wizard Bandit
Tornado
Musketeer Wizard Bandit Electro Wizard
Valkyrie Wizard Tornado
Musketeer
Wizard Tornado
Musketeer Tornado
Musketeer
Tornado Valkyrie Wizard
Musketeer Wizard Tornado Bandit Electro Wizard
Musketeer Wizard Tornado Bandit
Musketeer Tornado Bandit
Musketeer Wizard Tornado Electro Wizard
Electro Wizard Musketeer Wizard
Musketeer Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Musketeer Bandit
Musketeer Wizard Tornado Electro Wizard
Musketeer Valkyrie Wizard Electro Wizard
Musketeer Wizard
Tornado
Musketeer
Musketeer Tornado Electro Wizard
Musketeer Tornado Electro Wizard
Musketeer Tornado Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: