My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Furnace Goblin Hut Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Furnace Goblin Hut
Zap
Bomber Royal Giant Furnace Goblin Hut
Barbarian Barrel
Bomber Furnace Goblin Hut Wizard Ice Wizard
The Log
Bomber Royal Giant Furnace Goblin Hut
Earthquake
Bomber Furnace Goblin Hut
Arrows
Bomber Furnace Goblin Hut
Royal Delivery
Bomber Goblin Hut Wizard Ice Wizard
Fireball
Bomber Furnace Goblin Hut Wizard Ice Wizard
Poison
Bomber Furnace Goblin Hut Wizard Ice Wizard
Lightning
Furnace Goblin Hut Wizard Ice Wizard
Rocket
Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tornado Ice Wizard Furnace Goblin Hut Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Tornado Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Royal Giant
Bomber Furnace Ice Wizard Goblin Hut Wizard Tornado The Log
Furnace
Royal Giant Goblin Hut
Goblin Hut
Royal Giant Furnace The Log Ice Wizard
Wizard
Tornado Royal Giant
Tornado
Wizard Royal Giant The Log Ice Wizard
The Log
Royal Giant Goblin Hut Tornado
Ice Wizard
Royal Giant Goblin Hut Tornado

Defense Synergies 2 11

Bomber
Tornado The Log
Royal Giant
Furnace
Goblin Hut Tornado Ice Wizard
Goblin Hut
Furnace Wizard Ice Wizard
Wizard
Tornado Goblin Hut The Log Ice Wizard
Tornado
Wizard Ice Wizard Bomber Furnace The Log
The Log
Bomber Wizard Tornado Ice Wizard
Ice Wizard
Tornado Furnace Goblin Hut Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Hut Wizard The Log
Bomber Furnace Goblin Hut The Log Ice Wizard
Furnace Goblin Hut Tornado Bomber Ice Wizard
Goblin Hut Bomber Furnace Ice Wizard
Bomber Tornado The Log
Tornado The Log Bomber Furnace Ice Wizard
Furnace Tornado Goblin Hut Wizard Ice Wizard
The Log
Furnace Goblin Hut Tornado Ice Wizard
Tornado Bomber Ice Wizard
Ice Wizard Bomber Furnace Goblin Hut Wizard Tornado The Log
Furnace Goblin Hut Wizard Tornado Ice Wizard
Furnace Goblin Hut Bomber Wizard The Log Ice Wizard
Bomber Wizard Furnace Goblin Hut Tornado The Log
Furnace Goblin Hut
Tornado Furnace Goblin Hut The Log
Wizard Bomber Furnace Goblin Hut Tornado
Bomber Furnace Goblin Hut Wizard Tornado The Log Ice Wizard
Furnace Wizard Tornado The Log Bomber Goblin Hut Ice Wizard
Goblin Hut Tornado
Bomber Wizard Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut
Bomber Wizard The Log
Furnace Goblin Hut The Log
Tornado The Log
Goblin Hut
Furnace Wizard Goblin Hut Tornado Ice Wizard
Furnace Goblin Hut Ice Wizard
Goblin Hut Tornado The Log
Goblin Hut
Goblin Hut
Tornado The Log
Wizard
Wizard Bomber Furnace
Goblin Hut Bomber Furnace Tornado The Log
Bomber Goblin Hut Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ice Wizard
Goblin Hut The Log
The Log
Bomber Wizard Furnace The Log
Wizard Furnace Tornado Ice Wizard
Bomber Furnace Wizard Tornado The Log
The Log Wizard Tornado Ice Wizard
The Log Wizard Tornado
Tornado
Wizard Tornado The Log
Wizard Tornado
Goblin Hut The Log
Furnace Goblin Hut The Log
Bomber Furnace Goblin Hut Wizard The Log
Furnace Goblin Hut Wizard The Log
Tornado
Bomber
Bomber Wizard The Log
Bomber Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Bomber Furnace Wizard Ice Wizard
The Log Wizard Tornado Ice Wizard
Wizard Tornado The Log
Tornado The Log
Furnace Wizard Tornado Ice Wizard
Goblin Hut Wizard
Bomber Wizard The Log
Wizard The Log
Goblin Hut
Wizard Tornado Ice Wizard
The Log
Wizard
The Log Bomber Wizard
Tornado
Tornado The Log
Tornado
Tornado The Log

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