My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Ice Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Skeleton Army Ice Wizard
Fireball
Minions Hog Rider Skeleton Army Ice Wizard
Poison
Minions Skeleton Army Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Tornado Ice Wizard Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Army Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie
Fireball
Hog Rider Tornado The Log
Valkyrie
Hog Rider Minions Tornado
Hog Rider
Minions Fireball Valkyrie The Log Tornado
Skeleton Army
Tornado
Fireball Valkyrie Hog Rider The Log Ice Wizard
The Log
Hog Rider Fireball Tornado
Ice Wizard
Tornado

Defense Synergies 4 11

Minions
Valkyrie The Log Ice Wizard
Fireball
Tornado The Log Valkyrie Ice Wizard
Valkyrie
Minions Fireball Tornado The Log Ice Wizard
Hog Rider
Skeleton Army
The Log Ice Wizard
Tornado
Fireball Ice Wizard Valkyrie The Log
The Log
Fireball Minions Valkyrie Skeleton Army Tornado Ice Wizard
Ice Wizard
Tornado Minions Fireball Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log
Skeleton Army Minions Valkyrie The Log Ice Wizard
Skeleton Army Tornado Minions Valkyrie Ice Wizard
Skeleton Army Minions Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army Tornado The Log
Fireball Skeleton Army Tornado The Log Minions Valkyrie Ice Wizard
Minions Tornado Fireball Ice Wizard
Fireball Valkyrie The Log
Minions Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Valkyrie Ice Wizard
Minions Valkyrie Skeleton Army Ice Wizard Fireball Tornado The Log
Minions Fireball Tornado Ice Wizard
Skeleton Army Minions Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Skeleton Army Minions Tornado The Log
Skeleton Army
Skeleton Army Tornado Fireball The Log
Minions Fireball Valkyrie Skeleton Army Tornado
Fireball Minions Valkyrie Skeleton Army Tornado The Log Ice Wizard
Valkyrie Tornado The Log Minions Fireball Ice Wizard
Tornado
Valkyrie Skeleton Army Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Valkyrie The Log
Skeleton Army Minions Valkyrie The Log
Valkyrie Skeleton Army Fireball Tornado The Log
Valkyrie Skeleton Army
Fireball Minions Tornado Ice Wizard
Skeleton Army Minions Fireball Valkyrie Ice Wizard
Valkyrie Skeleton Army
Minions Fireball Valkyrie Skeleton Army Tornado The Log
Skeleton Army
Minions Valkyrie
Skeleton Army Fireball Valkyrie Tornado The Log
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Minions Fireball Valkyrie Tornado The Log
Minions Valkyrie Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Minions Fireball Tornado
Fireball Valkyrie Tornado The Log
Fireball Tornado
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Minions
Fireball The Log
Fireball Valkyrie Tornado The Log
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie Ice Wizard
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Ice Wizard
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball Skeleton Army
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Tornado
Minions Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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