My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Musketeer Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Tesla Musketeer Electro Wizard Graveyard
The Log
Goblin Gang Musketeer Graveyard
Earthquake
Goblin Gang Tesla Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Musketeer Electro Wizard Graveyard
Fireball
Goblin Gang Tesla Musketeer Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard Graveyard
Lightning
Tesla Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Tesla Fireball Musketeer Electro Wizard Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Tesla Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Golem
Tesla
Fireball
Tornado Golem Graveyard Electro Wizard
Musketeer
Golem Graveyard
Tornado
Fireball Golem Graveyard
Golem
Fireball Goblin Gang Musketeer Tornado Electro Wizard Graveyard
Electro Wizard
Graveyard Fireball Golem
Graveyard
Fireball Electro Wizard Musketeer Tornado Golem

Defense Synergies 4 9

Goblin Gang
Tesla Musketeer Electro Wizard
Tesla
Goblin Gang Musketeer Fireball Tornado Electro Wizard
Fireball
Tornado Tesla Musketeer Electro Wizard
Musketeer
Goblin Gang Tesla Fireball Tornado Electro Wizard
Tornado
Fireball Tesla Musketeer Electro Wizard
Golem
Electro Wizard
Goblin Gang Tesla Fireball Musketeer Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Electro Wizard
Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang Tesla Tornado Musketeer Electro Wizard
Tesla Goblin Gang Musketeer Electro Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Tesla Musketeer Electro Wizard
Tesla Musketeer Tornado Electro Wizard Goblin Gang Fireball
Tesla Fireball Musketeer Electro Wizard
Tesla Goblin Gang Musketeer Tornado
Goblin Gang Tornado Tesla Musketeer Electro Wizard
Goblin Gang Electro Wizard Tesla Fireball Musketeer Tornado
Tesla Musketeer Goblin Gang Fireball Tornado Electro Wizard
Tesla Goblin Gang Fireball Musketeer Electro Wizard
Fireball Goblin Gang Tesla Tornado Electro Wizard
Goblin Gang Tesla Electro Wizard
Tornado Goblin Gang Tesla Fireball Electro Wizard
Tesla Goblin Gang Fireball Musketeer Tornado Electro Wizard
Tesla Fireball Goblin Gang Musketeer Tornado Electro Wizard
Tornado Tesla Fireball Musketeer Electro Wizard
Tesla Musketeer Tornado Electro Wizard
Goblin Gang Tesla Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Tesla Musketeer
Goblin Gang Musketeer Electro Wizard
Goblin Gang Tesla Fireball Musketeer Tornado Electro Wizard
Goblin Gang Tesla Musketeer
Fireball Goblin Gang Tesla Musketeer Tornado Electro Wizard
Goblin Gang Tesla Fireball Musketeer Electro Wizard
Tesla
Electro Wizard Fireball Tornado
Goblin Gang Tesla Musketeer
Tesla Musketeer
Fireball Tornado Electro Wizard
Goblin Gang Tesla Fireball
Tesla Fireball Musketeer
Goblin Gang Tesla Electro Wizard Fireball Musketeer Tornado
Tesla Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer Tornado
Musketeer Tornado
Fireball Tornado
Fireball Tornado
Goblin Gang Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Fireball Musketeer Electro Wizard
Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Electro Wizard
Fireball Musketeer
Fireball Tornado
Musketeer
Goblin Gang Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard

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