My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Knight Executioner
The Log
Fire Spirit Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Mini P.E.K.K.A Executioner
Fireball
Archers Executioner
Poison
Archers Executioner
Lightning
Knight Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Rocket Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Tornado Mini P.E.K.K.A Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Mini P.E.K.K.A
Archers
Knight Royal Giant Mini P.E.K.K.A
Knight
Archers Executioner Fire Spirit
Royal Giant
Fire Spirit Archers Rocket Tornado Executioner
Mini P.E.K.K.A
Fire Spirit Archers Tornado
Rocket
Tornado Royal Giant
Tornado
Rocket Executioner Royal Giant Mini P.E.K.K.A
Executioner
Knight Tornado Royal Giant

Defense Synergies 5 8

Fire Spirit
Knight Mini P.E.K.K.A Tornado
Archers
Knight Mini P.E.K.K.A Tornado
Knight
Fire Spirit Archers Executioner Mini P.E.K.K.A Tornado
Royal Giant
Mini P.E.K.K.A
Fire Spirit Archers Knight Tornado Executioner
Rocket
Tornado
Tornado
Rocket Executioner Fire Spirit Archers Knight Mini P.E.K.K.A
Executioner
Knight Tornado Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner
Mini P.E.K.K.A Knight Executioner
Mini P.E.K.K.A Rocket Tornado Fire Spirit Archers Knight Executioner
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Rocket Tornado
Tornado Fire Spirit Archers Executioner
Rocket Tornado Fire Spirit Archers Executioner
Rocket
Mini P.E.K.K.A Tornado
Knight Tornado Fire Spirit Archers Mini P.E.K.K.A
Archers Executioner Knight Tornado
Executioner Archers Tornado
Mini P.E.K.K.A Fire Spirit Knight Rocket
Fire Spirit Rocket Executioner Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight
Rocket Tornado Mini P.E.K.K.A
Knight Mini P.E.K.K.A Tornado Executioner
Fire Spirit Archers Knight Tornado Executioner
Tornado Executioner Fire Spirit Archers Knight
Mini P.E.K.K.A Tornado
Fire Spirit Archers Knight Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers
Archers Knight Mini P.E.K.K.A Rocket Executioner
Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Knight Tornado
Knight Mini P.E.K.K.A Executioner
Fire Spirit Rocket Executioner Archers Tornado
Mini P.E.K.K.A Rocket Archers Knight
Mini P.E.K.K.A Knight
Rocket Knight Mini P.E.K.K.A Tornado
Knight Mini P.E.K.K.A
Rocket Tornado
Mini P.E.K.K.A Rocket Knight Executioner
Archers Executioner
Archers Knight Mini P.E.K.K.A Rocket Tornado Executioner
Executioner Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado Executioner
Rocket
Knight Rocket
Rocket Executioner Fire Spirit
Executioner Fire Spirit Rocket Tornado
Fire Spirit Archers Tornado Executioner
Fire Spirit Tornado Executioner
Tornado
Rocket Fire Spirit Mini P.E.K.K.A Tornado
Rocket Knight Tornado
Fire Spirit Archers Rocket Tornado Executioner
Rocket Fire Spirit Knight Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Archers Mini P.E.K.K.A Executioner
Rocket Fire Spirit Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Fire Spirit Executioner
Tornado Executioner
Tornado
Rocket Tornado
Fire Spirit Archers Tornado Executioner
Rocket
Mini P.E.K.K.A
Rocket
Rocket
Rocket
Fire Spirit Archers Rocket
Rocket Fire Spirit Archers Tornado Executioner
Knight Mini P.E.K.K.A Rocket Executioner
Executioner
Rocket Tornado
Executioner
Rocket Tornado
Rocket Tornado Executioner
Rocket Tornado Executioner

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