My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Dark Prince Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Prince
Giant Snowball
Archers
Zap
Archers Mortar Dark Prince Prince
Barbarian Barrel
Archers Knight Mortar Dark Prince Ice Wizard
The Log
Archers Dark Prince Prince
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Knight Dark Prince Prince Ice Wizard
Fireball
Archers Mortar Ice Wizard
Poison
Archers Mortar Ice Wizard
Lightning
Knight Mortar Dark Prince Prince Ice Wizard
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tornado Ice Wizard Mortar Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tornado

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Archers Knight Mortar Dark Prince Ice Wizard
Archers
Knight Zap Mortar Dark Prince Prince
Knight
Archers Mortar Zap Prince Ice Wizard
Mortar
Knight Zap Archers Tornado Dark Prince
Tornado
Zap Mortar Dark Prince Ice Wizard
Dark Prince
Prince Zap Archers Mortar Tornado Ice Wizard
Prince
Zap Dark Prince Archers Knight Ice Wizard
Ice Wizard
Zap Knight Tornado Dark Prince Prince

Defense Synergies 3 20

Zap
Archers Knight Mortar Tornado Dark Prince Prince Ice Wizard
Archers
Knight Zap Mortar Tornado Dark Prince Ice Wizard
Knight
Archers Ice Wizard Zap Mortar Tornado
Mortar
Zap Archers Knight Tornado Ice Wizard
Tornado
Ice Wizard Zap Archers Knight Mortar Dark Prince Prince
Dark Prince
Zap Archers Tornado Prince Ice Wizard
Prince
Zap Tornado Dark Prince Ice Wizard
Ice Wizard
Knight Tornado Zap Archers Mortar Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Zap Knight Mortar Dark Prince Prince Ice Wizard
Mortar Tornado Prince Archers Knight Dark Prince Ice Wizard
Prince Knight Mortar Dark Prince Ice Wizard
Tornado Dark Prince Prince
Tornado Zap Archers Dark Prince Ice Wizard
Tornado Zap Archers Mortar Ice Wizard
Zap
Mortar Tornado Prince Ice Wizard
Knight Tornado Archers Dark Prince Prince Ice Wizard
Archers Ice Wizard Zap Knight Tornado Dark Prince
Zap Archers Tornado Ice Wizard
Mortar Prince Zap Knight Dark Prince Ice Wizard
Zap Mortar Tornado Dark Prince Prince
Knight Mortar Prince
Tornado Zap Mortar Prince
Knight Mortar Tornado Dark Prince Prince
Mortar Zap Archers Knight Tornado Dark Prince Prince Ice Wizard
Zap Mortar Tornado Archers Knight Dark Prince Ice Wizard
Mortar Tornado Prince
Dark Prince Archers Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Dark Prince Prince
Zap Archers Knight Mortar Prince
Zap Knight Dark Prince Prince
Dark Prince Prince Zap Knight Tornado
Knight Dark Prince Prince
Zap Archers Tornado Ice Wizard
Dark Prince Prince Archers Knight Ice Wizard
Knight Dark Prince Prince
Zap Knight Mortar Tornado Dark Prince Prince
Knight Dark Prince Prince
Zap Tornado Dark Prince Prince
Dark Prince Prince Knight
Archers
Zap Archers Knight Mortar Tornado Dark Prince Prince
Zap Archers Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap Tornado Ice Wizard
Knight Dark Prince Prince
Zap Mortar Dark Prince
Zap Tornado Ice Wizard
Archers Mortar Tornado
Zap Tornado Ice Wizard
Zap Mortar Tornado
Tornado Prince
Zap Knight Mortar Tornado Dark Prince Prince
Zap Archers Tornado
Knight Mortar
Mortar
Zap Mortar Prince
Zap Mortar
Mortar
Mortar Tornado
Zap Archers Mortar Dark Prince Prince
Zap Mortar Tornado
Prince
Tornado
Tornado Prince
Zap Mortar
Zap Tornado Mortar Dark Prince Ice Wizard
Mortar Zap Tornado Ice Wizard
Zap Mortar Tornado Prince
Zap Mortar Tornado
Zap Archers Tornado Ice Wizard
Zap
Zap Mortar
Zap
Prince
Zap Archers Dark Prince Prince
Zap Archers Tornado Ice Wizard
Knight Dark Prince Prince
Zap Mortar
Zap Tornado
Dark Prince Prince
Zap Tornado
Zap Tornado
Zap Mortar Tornado Dark Prince Prince

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