My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Balloon
Giant Snowball
Archers Minions Goblin Gang Tombstone Balloon
Zap
Archers Minions Goblin Gang Tombstone Balloon
Barbarian Barrel
Archers Knight Goblin Gang Tombstone
The Log
Archers Goblin Gang Tombstone
Earthquake
Archers Goblin Gang Tombstone
Arrows
Archers Minions Goblin Gang Tombstone
Royal Delivery
Archers Knight Minions Goblin Gang Balloon
Fireball
Archers Minions Goblin Gang Tombstone Balloon
Poison
Archers Minions Goblin Gang Tombstone Balloon
Lightning
Knight Tombstone Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Minions Goblin Gang Tombstone Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Archers Knight Minions
Archers
Knight Zap Arrows Balloon
Arrows
Zap Balloon Archers Knight
Knight
Archers Minions Goblin Gang Balloon Zap Arrows
Minions
Knight Zap Balloon
Goblin Gang
Knight Balloon
Tombstone
Balloon
Zap Arrows Knight Archers Minions Goblin Gang

Defense Synergies 3 13

Zap
Archers Arrows Knight Minions Goblin Gang Tombstone
Archers
Knight Zap Minions Goblin Gang Tombstone
Arrows
Zap Knight Tombstone
Knight
Archers Minions Goblin Gang Zap Arrows
Minions
Knight Zap Archers Tombstone
Goblin Gang
Knight Zap Archers Tombstone
Tombstone
Zap Archers Arrows Minions Goblin Gang
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tombstone
Zap Knight Minions Goblin Gang Tombstone
Goblin Gang Archers Knight Minions Tombstone
Knight Minions Goblin Gang Tombstone
Arrows Tombstone
Arrows Goblin Gang Zap Archers Minions
Minions Zap Archers Arrows Goblin Gang Tombstone
Zap Arrows
Minions Goblin Gang Tombstone
Knight Goblin Gang Archers
Archers Minions Goblin Gang Zap Arrows Knight Tombstone
Arrows Minions Zap Archers Goblin Gang
Tombstone Zap Knight Minions Goblin Gang
Zap Arrows Minions Goblin Gang Tombstone
Knight Goblin Gang Tombstone
Zap Goblin Gang
Arrows Knight Minions Goblin Gang Tombstone
Arrows Tombstone Zap Archers Knight Minions Goblin Gang
Zap Arrows Archers Knight Minions Tombstone
Goblin Gang Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Tombstone
Zap Archers Arrows Knight Goblin Gang
Goblin Gang Tombstone Zap Knight Minions
Goblin Gang Zap Knight
Knight Goblin Gang Tombstone
Arrows Zap Archers Minions Goblin Gang
Goblin Gang Archers Knight Minions Tombstone
Knight
Zap Knight Minions Tombstone
Goblin Gang Tombstone
Knight Minions Tombstone
Zap Arrows
Knight Goblin Gang Tombstone
Archers
Goblin Gang Tombstone Zap Archers Knight Minions
Arrows Minions Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Minions
Archers Arrows
Arrows Zap
Arrows Zap
Minions Goblin Gang
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Archers Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap Minions
Zap Arrows
Zap Arrows
Arrows
Zap Archers Minions Goblin Gang Tombstone
Zap Archers Arrows
Arrows
Knight Goblin Gang
Arrows Zap
Zap Arrows
Zap Minions Goblin Gang
Zap
Zap

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