My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Witch Balloon
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Tesla Valkyrie Witch Electro Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Tesla Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Witch Balloon Electro Wizard
Fireball
Goblin Gang Tesla Witch Balloon Electro Wizard
Poison
Goblin Gang Witch Balloon Electro Wizard
Lightning
Tesla Valkyrie Witch Balloon Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Tesla Valkyrie Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Goblin Gang
Valkyrie Balloon
Tesla
Valkyrie
Balloon Goblin Gang Witch Electro Wizard
Rage
Witch Balloon Electro Wizard
Witch
Rage Valkyrie
Balloon
Arrows Valkyrie Rage Goblin Gang Electro Wizard
Electro Wizard
Valkyrie Rage Balloon

Defense Synergies 1 9

Arrows
Tesla Valkyrie
Goblin Gang
Tesla Valkyrie Electro Wizard
Tesla
Goblin Gang Arrows Valkyrie Electro Wizard
Valkyrie
Arrows Goblin Gang Tesla Witch Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
Balloon
Electro Wizard
Goblin Gang Tesla Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Goblin Gang Tesla Valkyrie Witch Electro Wizard
Goblin Gang Tesla Witch Valkyrie Electro Wizard
Tesla Witch Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang Witch
Arrows Tesla Valkyrie Electro Wizard
Tesla Witch Goblin Gang
Goblin Gang Tesla Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Arrows Tesla
Arrows Tesla Goblin Gang Witch Electro Wizard
Tesla Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Arrows Goblin Gang Tesla Witch Electro Wizard
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard
Tesla Arrows Goblin Gang Valkyrie Witch Electro Wizard
Arrows Tesla Goblin Gang Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Tesla Electro Wizard
Tesla Electro Wizard
Goblin Gang Valkyrie Arrows Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Witch Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla Valkyrie
Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Tesla Electro Wizard
Goblin Gang Tesla Valkyrie Witch
Arrows Goblin Gang Tesla Witch Electro Wizard
Goblin Gang Tesla Valkyrie Witch Electro Wizard
Tesla Valkyrie
Electro Wizard Valkyrie Witch
Witch Goblin Gang Tesla
Tesla Valkyrie Witch
Arrows Valkyrie Electro Wizard
Goblin Gang Tesla Valkyrie Witch
Tesla Valkyrie Witch
Goblin Gang Tesla Witch Electro Wizard Valkyrie
Arrows Valkyrie Tesla Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Witch
Arrows Witch Electro Wizard
Arrows
Goblin Gang Valkyrie Electro Wizard
Arrows
Arrows
Goblin Gang Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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