My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Tesla Elite Barbarians Valkyrie Goblin Barrel Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Firecracker Tesla Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Goblin Barrel Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Hog Rider Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Tesla Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Valkyrie Goblin Barrel
Tesla
Elite Barbarians
Valkyrie Firecracker Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Goblin Barrel Firecracker Electro Wizard
Hog Rider
Firecracker Valkyrie The Log Elite Barbarians Goblin Barrel Electro Wizard
Goblin Barrel
Valkyrie Firecracker Hog Rider
The Log
Hog Rider Elite Barbarians
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 4 8

Firecracker
Valkyrie The Log Tesla Electro Wizard
Tesla
The Log Firecracker Valkyrie Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Firecracker Elite Barbarians Tesla The Log Electro Wizard
Hog Rider
Goblin Barrel
The Log
Firecracker Tesla Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Firecracker Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log Electro Wizard
Elite Barbarians Firecracker Tesla Valkyrie The Log Electro Wizard
Tesla Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Firecracker Valkyrie Electro Wizard
Firecracker Elite Barbarians Valkyrie The Log
The Log Firecracker Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Firecracker
Tesla Valkyrie The Log Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Firecracker Tesla The Log
Tesla Firecracker Electro Wizard
Tesla Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Firecracker Tesla The Log Electro Wizard
Elite Barbarians Tesla Electro Wizard
Tesla Elite Barbarians The Log Electro Wizard
Tesla Firecracker Elite Barbarians Valkyrie Electro Wizard
Tesla Valkyrie Firecracker Elite Barbarians The Log Electro Wizard
Valkyrie The Log Firecracker Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Valkyrie Firecracker Tesla Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Elite Barbarians Electro Wizard
Electro Wizard Firecracker Tesla Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Tesla Elite Barbarians The Log Electro Wizard
Tesla Elite Barbarians Valkyrie
Firecracker Tesla Electro Wizard
Tesla Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Valkyrie
Electro Wizard Firecracker Elite Barbarians Valkyrie The Log
Tesla
Tesla Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Elite Barbarians Electro Wizard Firecracker Valkyrie The Log
Valkyrie Firecracker Tesla Elite Barbarians The Log Electro Wizard
Electro Wizard
Tesla
Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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