My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Dart Goblin Witch Inferno Dragon
Zap
Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Dart Goblin Wizard Witch
The Log
Elite Barbarians Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Dart Goblin Witch
Royal Delivery
Elite Barbarians Dart Goblin Wizard Witch Inferno Dragon
Fireball
Tesla Elite Barbarians Dart Goblin Wizard Witch Inferno Dragon
Poison
Dart Goblin Wizard Witch
Lightning
Tesla Elite Barbarians Wizard Witch Inferno Dragon
Rocket
Elite Barbarians Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Tesla Freeze Inferno Dragon Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Dart Goblin Tesla Freeze

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Dart Goblin Wizard The Log
Dart Goblin
Elite Barbarians The Log
Wizard
Elite Barbarians
Freeze
Witch
The Log
Elite Barbarians Dart Goblin
Inferno Dragon

Defense Synergies 1 12

Tesla
The Log Dart Goblin Wizard Inferno Dragon
Elite Barbarians
Dart Goblin Wizard The Log
Dart Goblin
Tesla Elite Barbarians The Log Inferno Dragon
Wizard
Tesla Elite Barbarians Freeze The Log
Freeze
Wizard
Witch
The Log
The Log
Tesla Elite Barbarians Dart Goblin Wizard Witch Inferno Dragon
Inferno Dragon
Tesla Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Wizard The Log
Elite Barbarians Inferno Dragon Tesla Dart Goblin Witch The Log
Tesla Witch Elite Barbarians Dart Goblin Freeze Inferno Dragon
Tesla Elite Barbarians Witch Inferno Dragon Dart Goblin
Elite Barbarians The Log
Freeze The Log Tesla Dart Goblin
Tesla Dart Goblin Inferno Dragon Wizard Freeze Witch
Tesla Dart Goblin The Log
Tesla Witch Inferno Dragon Elite Barbarians
Elite Barbarians Tesla Dart Goblin
Dart Goblin Witch Tesla Wizard Freeze The Log
Tesla Inferno Dragon Dart Goblin Wizard Witch
Tesla Elite Barbarians Wizard Freeze Witch The Log
Wizard Tesla Dart Goblin Freeze Witch The Log
Elite Barbarians Inferno Dragon Tesla
Tesla Elite Barbarians Freeze The Log Inferno Dragon
Tesla Wizard Elite Barbarians Witch
Tesla Elite Barbarians Dart Goblin Wizard Witch The Log
Wizard Freeze Witch The Log Tesla Dart Goblin Inferno Dragon
Tesla Elite Barbarians Dart Goblin Inferno Dragon
Wizard Tesla Elite Barbarians Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Witch
Tesla Elite Barbarians Wizard The Log Inferno Dragon
Elite Barbarians Witch The Log
Tesla Elite Barbarians The Log
Tesla Elite Barbarians Witch Inferno Dragon
Wizard Tesla Dart Goblin Freeze Witch
Tesla Elite Barbarians Dart Goblin Witch
Tesla Elite Barbarians Inferno Dragon
Freeze Elite Barbarians Witch The Log Inferno Dragon
Witch Tesla Dart Goblin Inferno Dragon
Inferno Dragon Tesla Elite Barbarians Dart Goblin Witch
Elite Barbarians The Log
Elite Barbarians Tesla Wizard Witch
Wizard Tesla Dart Goblin Witch
Tesla Elite Barbarians Witch Dart Goblin Freeze The Log Inferno Dragon
Tesla Elite Barbarians Dart Goblin Wizard Freeze Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Freeze The Log
Wizard The Log
Wizard Dart Goblin Freeze Witch
Dart Goblin Wizard Witch The Log
The Log Dart Goblin Wizard Freeze
The Log Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard The Log
Dart Goblin Wizard
Elite Barbarians Dart Goblin The Log
Dart Goblin Freeze
Elite Barbarians Dart Goblin The Log
Dart Goblin Wizard Witch The Log
Dart Goblin Wizard The Log
Freeze
Dart Goblin Wizard The Log
Dart Goblin Wizard Witch The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard Witch
Witch Inferno Dragon
The Log Dart Goblin Wizard Witch
Wizard Witch The Log
Dart Goblin The Log
Elite Barbarians Dart Goblin Wizard Witch
Dart Goblin Wizard Freeze Witch
Elite Barbarians
Dart Goblin Wizard The Log
Freeze
Wizard The Log
Dart Goblin Freeze Witch
Dart Goblin Wizard Witch
Freeze
The Log
Dart Goblin Wizard
The Log Dart Goblin Wizard
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Freeze Witch The Log
Dart Goblin Witch
Dart Goblin Freeze Witch The Log

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