My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Giant Skeleton Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon Sparky
Barbarian Barrel
Tesla Wizard Giant Skeleton Sparky
The Log
Giant Skeleton Sparky
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard Giant Skeleton Inferno Dragon Sparky
Fireball
Tesla Wizard Inferno Dragon Sparky
Poison
Bats Wizard Sparky
Lightning
Tesla Wizard Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Freeze Giant Skeleton Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Tesla Freeze Inferno Dragon Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Tesla Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Inferno Dragon Sparky
Tesla
Wizard
Tornado Giant Skeleton Sparky
Tornado
Wizard Sparky Freeze Giant Skeleton
Freeze
Tornado
Giant Skeleton
Bats Wizard Tornado Sparky
Inferno Dragon
Bats
Sparky
Tornado Bats Wizard Giant Skeleton

Defense Synergies 2 14

Bats
Tesla Freeze Giant Skeleton Inferno Dragon Sparky
Tesla
Bats Wizard Tornado Inferno Dragon
Wizard
Tornado Tesla Freeze Giant Skeleton
Tornado
Wizard Sparky Tesla Giant Skeleton Inferno Dragon Sparky
Freeze
Bats Wizard Sparky
Giant Skeleton
Bats Wizard Tornado
Inferno Dragon
Bats Tesla Tornado
Sparky
Tornado Bats Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Sparky
Inferno Dragon Sparky Bats Tesla
Tesla Tornado Sparky Bats Freeze Giant Skeleton Inferno Dragon
Tesla Inferno Dragon Sparky Bats
Tornado Giant Skeleton Sparky
Tornado Freeze Bats Tesla
Bats Tesla Tornado Inferno Dragon Wizard Freeze
Tesla Giant Skeleton Sparky
Tesla Inferno Dragon Sparky Tornado
Tornado Tesla Giant Skeleton Sparky
Bats Tesla Wizard Tornado Freeze Giant Skeleton
Tesla Inferno Dragon Bats Wizard Tornado
Tesla Sparky Bats Wizard Freeze Giant Skeleton
Wizard Sparky Bats Tesla Tornado Freeze
Inferno Dragon Sparky Tesla
Tornado Tesla Freeze Inferno Dragon Sparky
Tesla Wizard Sparky Bats Tornado
Tesla Bats Wizard Tornado
Wizard Tornado Freeze Bats Tesla Giant Skeleton Inferno Dragon
Sparky Tesla Tornado Inferno Dragon
Wizard Bats Tesla Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton Sparky
Tesla Wizard Inferno Dragon
Giant Skeleton Bats Sparky
Giant Skeleton Bats Tesla Tornado Sparky
Giant Skeleton Tesla Inferno Dragon Sparky
Wizard Bats Tesla Tornado Freeze
Sparky Bats Tesla Giant Skeleton
Giant Skeleton Tesla Inferno Dragon Sparky
Freeze Giant Skeleton Bats Tornado Inferno Dragon Sparky
Tesla Inferno Dragon Sparky
Inferno Dragon Bats Tesla Giant Skeleton Sparky
Tornado Giant Skeleton
Giant Skeleton Tesla Wizard Sparky
Wizard Tesla Sparky
Tesla Sparky Bats Tornado Freeze Giant Skeleton Inferno Dragon
Bats Tesla Wizard Freeze Giant Skeleton Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton Sparky
Tornado
Giant Skeleton Sparky
Freeze Giant Skeleton Sparky
Wizard Sparky
Wizard Bats Tornado Freeze
Wizard Tornado Sparky
Wizard Tornado Freeze
Wizard Tornado
Bats Tornado Sparky
Wizard Tornado Sparky
Wizard Tornado
Sparky
Freeze
Sparky
Wizard Sparky
Wizard Sparky
Tornado Freeze Sparky
Bats Sparky
Wizard Sparky
Wizard Tornado
Giant Skeleton Sparky
Wizard Tornado
Tornado Sparky
Tornado Freeze Wizard Sparky
Inferno Dragon
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Bats Wizard Tornado Sparky
Bats Wizard Freeze
Sparky
Wizard Sparky
Freeze Sparky
Giant Skeleton Sparky
Wizard Sparky
Bats Freeze
Wizard Tornado
Freeze
Wizard Sparky
Wizard
Tornado Giant Skeleton Sparky
Sparky
Bats Tornado Freeze Giant Skeleton Sparky
Bats Tornado
Tornado Freeze Giant Skeleton Sparky

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