My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Furnace Goblin Hut Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Flying Machine Furnace Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Furnace Goblin Hut Baby Dragon
Zap
Flying Machine Furnace Goblin Hut Inferno Tower
Barbarian Barrel
Tesla Valkyrie Furnace Goblin Hut Inferno Tower
The Log
Furnace Goblin Hut
Earthquake
Tesla Furnace Goblin Hut Inferno Tower
Arrows
Flying Machine Furnace Goblin Hut
Royal Delivery
Valkyrie Flying Machine Goblin Hut Baby Dragon
Fireball
Tesla Flying Machine Furnace Goblin Hut Inferno Tower Baby Dragon
Poison
Flying Machine Furnace Goblin Hut Inferno Tower
Lightning
Tesla Valkyrie Furnace Goblin Hut Inferno Tower Baby Dragon
Rocket
Valkyrie Furnace Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Valkyrie Flying Machine Furnace Baby Dragon Goblin Hut Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Valkyrie Flying Machine

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Flying Machine Furnace Goblin Hut Baby Dragon
Flying Machine
Valkyrie Furnace Goblin Hut Baby Dragon
Furnace
Valkyrie Flying Machine Goblin Hut Baby Dragon
Goblin Hut
Valkyrie Flying Machine Furnace Baby Dragon The Log
Inferno Tower
Baby Dragon
Valkyrie Flying Machine Furnace Goblin Hut
The Log
Goblin Hut

Defense Synergies 2 20

Tesla
The Log Valkyrie Inferno Tower Baby Dragon
Valkyrie
Tesla Flying Machine Furnace Goblin Hut Inferno Tower Baby Dragon The Log
Flying Machine
Valkyrie Furnace Goblin Hut Inferno Tower Baby Dragon The Log
Furnace
Valkyrie Flying Machine Goblin Hut Baby Dragon
Goblin Hut
Valkyrie Flying Machine Furnace Inferno Tower Baby Dragon
Inferno Tower
The Log Tesla Valkyrie Flying Machine Goblin Hut Baby Dragon
Baby Dragon
Tesla Valkyrie Flying Machine Furnace Goblin Hut Inferno Tower The Log
The Log
Tesla Inferno Tower Valkyrie Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Flying Machine Goblin Hut Inferno Tower Baby Dragon The Log
Inferno Tower Tesla Valkyrie Flying Machine Furnace Goblin Hut The Log
Tesla Furnace Goblin Hut Inferno Tower Valkyrie
Tesla Goblin Hut Inferno Tower Valkyrie Furnace
Valkyrie The Log
The Log Tesla Valkyrie Flying Machine Furnace Baby Dragon
Tesla Furnace Inferno Tower Flying Machine Goblin Hut Baby Dragon
Tesla Valkyrie Flying Machine Inferno Tower Baby Dragon The Log
Tesla Inferno Tower Furnace Goblin Hut
Tesla Valkyrie Inferno Tower
Valkyrie Tesla Flying Machine Furnace Goblin Hut Baby Dragon The Log
Tesla Inferno Tower Flying Machine Furnace Goblin Hut Baby Dragon
Tesla Furnace Goblin Hut Inferno Tower Valkyrie Flying Machine The Log
Valkyrie Tesla Furnace Goblin Hut Baby Dragon The Log
Inferno Tower Tesla Furnace Goblin Hut
Inferno Tower Tesla Furnace Goblin Hut The Log
Tesla Valkyrie Furnace Goblin Hut Inferno Tower
Tesla Valkyrie Flying Machine Furnace Goblin Hut Baby Dragon The Log
Valkyrie Furnace Baby Dragon The Log Tesla Flying Machine Goblin Hut
Tesla Goblin Hut Inferno Tower
Valkyrie Tesla Flying Machine Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Furnace Goblin Hut Inferno Tower
Tesla Valkyrie Flying Machine Baby Dragon The Log
Valkyrie Furnace Goblin Hut Inferno Tower The Log
Valkyrie Tesla Inferno Tower The Log
Inferno Tower Tesla Valkyrie Goblin Hut
Furnace Tesla Flying Machine Goblin Hut Baby Dragon
Tesla Valkyrie Flying Machine Furnace Goblin Hut Inferno Tower
Inferno Tower Tesla Valkyrie
Valkyrie Flying Machine Goblin Hut Inferno Tower Baby Dragon The Log
Inferno Tower Tesla Goblin Hut
Tesla Valkyrie Flying Machine Goblin Hut Inferno Tower
Valkyrie The Log
Tesla Valkyrie Inferno Tower
Tesla Valkyrie Flying Machine Furnace Baby Dragon
Tesla Goblin Hut Inferno Tower Valkyrie Flying Machine Furnace Baby Dragon The Log
Valkyrie Tesla Flying Machine Goblin Hut Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine Goblin Hut Baby Dragon The Log
Valkyrie Flying Machine The Log
Valkyrie Furnace Baby Dragon The Log
Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon The Log
The Log Flying Machine Baby Dragon
The Log Flying Machine
Valkyrie Flying Machine The Log
Flying Machine Baby Dragon
Flying Machine Goblin Hut Baby Dragon The Log
Flying Machine Baby Dragon
Flying Machine Furnace Goblin Hut Baby Dragon The Log
Flying Machine Furnace Goblin Hut Baby Dragon The Log
Flying Machine Furnace Goblin Hut Baby Dragon The Log
Flying Machine Baby Dragon The Log
Valkyrie Flying Machine Baby Dragon The Log
Baby Dragon The Log
The Log
Flying Machine Baby Dragon The Log
The Log Valkyrie Furnace Baby Dragon
The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Baby Dragon The Log
Flying Machine Furnace Baby Dragon
Flying Machine Goblin Hut
The Log
The Log
Flying Machine Goblin Hut
Flying Machine Baby Dragon
The Log
Valkyrie Flying Machine Baby Dragon
The Log Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: