My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Mega Minion Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Mega Minion Guards Baby Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Tesla Guards Electro Wizard
The Log
Royal Giant Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Baby Dragon Electro Wizard
Fireball
Tesla Mega Minion Baby Dragon Electro Wizard
Poison
Mega Minion Guards Electro Wizard
Lightning
Tesla Mega Minion Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Tesla Baby Dragon Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Guards Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Lightning Mega Minion Guards Baby Dragon The Log Electro Wizard
Mega Minion
Royal Giant Baby Dragon
Guards
Royal Giant The Log
Baby Dragon
Royal Giant Mega Minion Lightning Electro Wizard
Lightning
Royal Giant Baby Dragon
The Log
Royal Giant Guards
Electro Wizard
Royal Giant Baby Dragon

Defense Synergies 1 14

Tesla
The Log Mega Minion Guards Baby Dragon Electro Wizard
Royal Giant
Mega Minion
Tesla Guards Baby Dragon The Log Electro Wizard
Guards
Tesla Mega Minion Baby Dragon The Log Electro Wizard
Baby Dragon
Tesla Mega Minion Guards The Log
Lightning
The Log
The Log
Tesla Mega Minion Guards Baby Dragon Lightning Electro Wizard
Electro Wizard
Tesla Mega Minion Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Mega Minion Baby Dragon The Log Electro Wizard
Tesla Mega Minion The Log Electro Wizard
Tesla Mega Minion Lightning Electro Wizard
Tesla Mega Minion Guards Electro Wizard
Lightning The Log
The Log Tesla Mega Minion Guards Baby Dragon Electro Wizard
Tesla Mega Minion Lightning Electro Wizard Baby Dragon
Lightning Tesla Baby Dragon The Log Electro Wizard
Tesla
Guards Tesla Electro Wizard
Guards Electro Wizard Tesla Mega Minion Baby Dragon The Log
Tesla Mega Minion Baby Dragon Electro Wizard
Tesla Guards Lightning The Log Electro Wizard
Tesla Mega Minion Guards Baby Dragon The Log Electro Wizard
Tesla Electro Wizard
Tesla Lightning The Log Electro Wizard
Tesla Electro Wizard
Tesla Mega Minion Guards Baby Dragon The Log Electro Wizard
Baby Dragon The Log Tesla Mega Minion Guards Electro Wizard
Tesla Electro Wizard
Tesla Guards Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Electro Wizard
Electro Wizard Tesla Mega Minion Baby Dragon Lightning The Log
Guards Lightning The Log Electro Wizard
Guards Lightning Tesla The Log Electro Wizard
Tesla Guards
Tesla Baby Dragon Electro Wizard
Guards Tesla Mega Minion Lightning Electro Wizard
Tesla
Lightning Electro Wizard Mega Minion Baby Dragon The Log
Tesla Mega Minion Guards
Tesla Mega Minion Guards
Lightning Guards The Log Electro Wizard
Lightning Tesla Guards
Tesla Baby Dragon
Tesla Guards Electro Wizard Mega Minion Baby Dragon Lightning The Log
Tesla Mega Minion Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Guards The Log
Baby Dragon The Log
Mega Minion Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Guards Electro Wizard
Lightning The Log Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning
Lightning Mega Minion Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon
Mega Minion
The Log Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard Mega Minion Guards
Lightning Mega Minion
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Guards
Lightning Mega Minion Baby Dragon Electro Wizard
The Log
Lightning Mega Minion Baby Dragon Electro Wizard
The Log Baby Dragon Lightning
Lightning
Mega Minion
Guards Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Electro Wizard

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