My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Tesla Valkyrie
The Log
Ice Spirit Archers
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Mega Minion Valkyrie
Fireball
Archers Tesla Mega Minion
Poison
Archers Mega Minion
Lightning
Tesla Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Mega Minion Tesla Fireball Valkyrie Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Mega Minion

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Archers Mega Minion
Archers
Valkyrie Ice Spirit
Tesla
Mega Minion
Ice Spirit Fireball Valkyrie
Fireball
Mega Minion The Log
Valkyrie
Ice Spirit Archers Mega Minion
Lightning
The Log
Fireball

Defense Synergies 3 17

Ice Spirit
Archers Tesla Mega Minion Fireball Valkyrie The Log
Archers
Valkyrie Ice Spirit Tesla Mega Minion The Log
Tesla
The Log Ice Spirit Archers Mega Minion Fireball Valkyrie
Mega Minion
Ice Spirit Archers Tesla Valkyrie The Log
Fireball
The Log Ice Spirit Tesla Valkyrie
Valkyrie
Archers Ice Spirit Tesla Mega Minion Fireball The Log
Lightning
The Log
The Log
Tesla Fireball Ice Spirit Archers Mega Minion Valkyrie Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Mega Minion Fireball Valkyrie The Log
Ice Spirit Tesla Mega Minion Valkyrie The Log
Tesla Archers Mega Minion Valkyrie Lightning
Tesla Mega Minion Valkyrie
Lightning Fireball Valkyrie The Log
Fireball The Log Archers Tesla Mega Minion Valkyrie
Tesla Mega Minion Lightning Ice Spirit Archers Fireball
Lightning Tesla Fireball Valkyrie The Log
Tesla
Ice Spirit Archers Tesla Valkyrie
Archers Valkyrie Tesla Mega Minion Fireball The Log
Tesla Mega Minion Archers Fireball
Tesla Ice Spirit Fireball Valkyrie Lightning The Log
Fireball Valkyrie Ice Spirit Tesla Mega Minion The Log
Tesla
Ice Spirit Tesla Fireball Lightning The Log
Tesla Fireball Valkyrie
Ice Spirit Tesla Fireball Archers Mega Minion Valkyrie The Log
Valkyrie The Log Ice Spirit Archers Tesla Mega Minion Fireball
Tesla
Valkyrie Archers Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Fireball
Fireball Archers Tesla Mega Minion Valkyrie Lightning The Log
Ice Spirit Valkyrie Lightning The Log
Valkyrie Lightning Tesla Fireball The Log
Tesla Valkyrie
Fireball Ice Spirit Archers Tesla
Archers Tesla Mega Minion Fireball Valkyrie Lightning
Tesla Valkyrie
Lightning Ice Spirit Mega Minion Fireball Valkyrie The Log
Tesla Mega Minion
Tesla Mega Minion Valkyrie
Lightning Fireball Valkyrie The Log
Lightning Tesla Fireball Valkyrie
Archers Tesla Fireball Valkyrie
Tesla Ice Spirit Archers Mega Minion Fireball Valkyrie Lightning The Log
Valkyrie Archers Tesla Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie The Log
Fireball The Log
Lightning Fireball The Log
Lightning Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Ice Spirit Mega Minion
Archers The Log
Fireball The Log Ice Spirit Lightning
Fireball The Log Lightning
Lightning Fireball
Lightning Fireball Valkyrie The Log
Fireball Lightning Archers
Lightning Fireball The Log
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Lightning
Lightning Archers Mega Minion Fireball The Log
Lightning Fireball Valkyrie The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball The Log
The Log Ice Spirit Fireball Valkyrie
Mega Minion
Fireball The Log Lightning
Fireball Lightning The Log
Fireball Lightning The Log
Lightning Archers Fireball
Lightning Ice Spirit Mega Minion Fireball
Lightning Mega Minion Fireball
Lightning Fireball The Log
Lightning Ice Spirit Fireball
Fireball Lightning The Log
Lightning Ice Spirit Archers Fireball
Fireball Lightning Archers Mega Minion
The Log Fireball
Fireball Lightning Mega Minion Valkyrie
The Log Fireball Lightning
Lightning Fireball
Mega Minion
Ice Spirit Fireball Lightning The Log
Fireball Lightning
Lightning Fireball The Log

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