My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Zappies Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Zappies
Barbarian Barrel
Tesla Zappies Electro Wizard
The Log
Zappies
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Zappies Electro Dragon Electro Wizard
Fireball
Tesla Zappies Electro Dragon Electro Wizard
Poison
Zappies Electro Dragon Electro Wizard
Lightning
Tesla Ice Golem Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Fireball Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Earthquake Tesla Fireball Zappies Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Earthquake Tesla Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Zappies Electro Dragon Electro Wizard
Earthquake
Fireball Electro Giant
Fireball
Earthquake Electro Wizard
Zappies
Ice Golem Electro Dragon
Electro Dragon
Ice Golem Zappies
Electro Giant
Earthquake
Electro Wizard
Ice Golem Fireball

Defense Synergies 1 16

Tesla
Ice Golem Earthquake Fireball Zappies Electro Wizard
Ice Golem
Tesla Earthquake Fireball Zappies Electro Dragon Electro Wizard
Earthquake
Tesla Ice Golem Fireball Zappies
Fireball
Tesla Ice Golem Earthquake Zappies Electro Wizard
Zappies
Tesla Ice Golem Earthquake Fireball Electro Giant Electro Wizard
Electro Dragon
Ice Golem Electro Wizard
Electro Giant
Zappies
Electro Wizard
Tesla Ice Golem Fireball Zappies Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Ice Golem Fireball Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Earthquake Fireball
Fireball Tesla Earthquake Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Fireball Zappies Electro Dragon
Earthquake Tesla Ice Golem Fireball Electro Dragon Electro Giant Electro Wizard
Tesla Zappies
Tesla Ice Golem Zappies Electro Wizard
Electro Wizard Tesla Ice Golem Earthquake Fireball Zappies Electro Dragon Electro Giant
Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Earthquake Fireball Zappies Electro Dragon Electro Wizard
Fireball Tesla Earthquake Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tesla Fireball Zappies Electro Giant Electro Wizard
Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Fireball Zappies Electro Dragon Electro Wizard
Earthquake Tesla Ice Golem Fireball Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tesla Earthquake Fireball Zappies Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Fireball Zappies Electro Giant Electro Wizard
Fireball Electro Wizard Tesla Ice Golem Electro Dragon
Zappies Ice Golem Electro Dragon Electro Wizard
Tesla Ice Golem Fireball Zappies Electro Wizard
Tesla Zappies
Fireball Electro Giant Tesla Ice Golem Zappies Electro Dragon Electro Wizard
Tesla Ice Golem Fireball Zappies Electro Wizard
Tesla Zappies
Electro Dragon Electro Wizard Ice Golem Fireball Zappies
Tesla Zappies
Tesla Zappies Electro Dragon
Fireball Electro Giant Electro Wizard
Tesla Ice Golem Fireball Zappies
Tesla Fireball Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Ice Golem Fireball
Tesla Ice Golem Earthquake Fireball Zappies Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Ice Golem Electro Dragon
Fireball Electro Dragon Electro Wizard
Earthquake Fireball Electro Dragon
Earthquake Ice Golem Fireball
Fireball Earthquake
Fireball Electro Giant Ice Golem Electro Dragon
Earthquake
Earthquake Fireball Ice Golem Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Earthquake Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Earthquake Ice Golem Fireball
Earthquake Fireball Electro Dragon
Earthquake Ice Golem Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon Electro Wizard
Earthquake Fireball Electro Dragon Electro Giant
Earthquake Fireball
Fireball
Earthquake Fireball Electro Dragon
Ice Golem Earthquake Electro Giant Fireball Electro Dragon
Fireball Earthquake Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Ice Golem Fireball Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Fireball Zappies Electro Giant
Fireball
Earthquake Fireball Electro Dragon
Fireball Zappies Electro Dragon Electro Wizard
Earthquake Fireball
Earthquake Electro Wizard Fireball Zappies Electro Dragon
Fireball Zappies Electro Dragon Electro Wizard
Fireball
Fireball Electro Dragon Electro Wizard
Ice Golem Earthquake Fireball Electro Dragon
Fireball Electro Giant
Electro Dragon
Electro Dragon Electro Giant Fireball Zappies Electro Wizard
Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon Fireball Electro Giant Electro Wizard

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