My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Tesla Wizard Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Baby Dragon Dark Prince P.E.K.K.A
Fireball
Firecracker Tesla Wizard Baby Dragon
Poison
Firecracker Wizard
Lightning
Tesla Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tesla Fireball Baby Dragon Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Tesla Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Dark Prince P.E.K.K.A
Tesla
Fireball
Baby Dragon Dark Prince The Log
Wizard
Dark Prince P.E.K.K.A
Baby Dragon
Firecracker Fireball Dark Prince P.E.K.K.A
Dark Prince
Firecracker Fireball Wizard Baby Dragon
P.E.K.K.A
Firecracker Wizard Baby Dragon The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 4 16

Firecracker
The Log Tesla Baby Dragon Dark Prince P.E.K.K.A
Tesla
The Log Firecracker Fireball Wizard Baby Dragon Dark Prince
Fireball
The Log Tesla Dark Prince
Wizard
Tesla Dark Prince P.E.K.K.A The Log
Baby Dragon
Firecracker Tesla Dark Prince P.E.K.K.A The Log
Dark Prince
Firecracker Tesla Fireball Wizard Baby Dragon The Log
P.E.K.K.A
The Log Firecracker Wizard Baby Dragon
The Log
Firecracker Tesla Fireball P.E.K.K.A Wizard Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard Baby Dragon The Log
P.E.K.K.A Firecracker Tesla Dark Prince The Log
Tesla P.E.K.K.A Dark Prince
Tesla P.E.K.K.A Firecracker Dark Prince
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Firecracker Tesla Baby Dragon Dark Prince
Tesla Firecracker Fireball Wizard Baby Dragon
Tesla Fireball Baby Dragon P.E.K.K.A The Log
Tesla P.E.K.K.A
Firecracker Tesla Dark Prince
Firecracker Tesla Fireball Wizard Baby Dragon Dark Prince The Log
Tesla Firecracker Fireball Wizard Baby Dragon
Tesla P.E.K.K.A Fireball Wizard Dark Prince The Log
Fireball Wizard Firecracker Tesla Baby Dragon Dark Prince P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Firecracker Fireball Dark Prince P.E.K.K.A
Tesla Fireball Firecracker Wizard Baby Dragon Dark Prince The Log
Wizard Baby Dragon The Log Firecracker Tesla Fireball Dark Prince
P.E.K.K.A Tesla
Wizard Dark Prince Firecracker Tesla Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince P.E.K.K.A
Fireball Firecracker Tesla Wizard Baby Dragon The Log
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Tesla Dark Prince
Firecracker Fireball Wizard Tesla Baby Dragon
Dark Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Firecracker Fireball Baby Dragon Dark Prince The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball Baby Dragon
Tesla Firecracker Fireball Baby Dragon Dark Prince P.E.K.K.A The Log
Firecracker Tesla Fireball Wizard Baby Dragon Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Firecracker Fireball Dark Prince The Log
Fireball Wizard Firecracker Baby Dragon Dark Prince The Log
Firecracker Fireball Wizard Baby Dragon
Firecracker Wizard Baby Dragon The Log
Fireball The Log Firecracker Wizard Baby Dragon
Fireball The Log Firecracker Wizard
Fireball
Firecracker Fireball Wizard Dark Prince The Log
Fireball Firecracker Wizard Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Wizard Baby Dragon The Log
Firecracker Fireball Wizard Baby Dragon The Log
Fireball
Firecracker Fireball Wizard Baby Dragon Dark Prince The Log
Firecracker Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Fireball Baby Dragon The Log
Firecracker The Log Fireball Wizard Baby Dragon Dark Prince
Firecracker Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard The Log
Fireball Dark Prince
Fireball Firecracker Wizard Baby Dragon
The Log Fireball
Fireball Firecracker Wizard Baby Dragon Dark Prince
The Log Firecracker Fireball Wizard Baby Dragon
Fireball
Firecracker Dark Prince P.E.K.K.A
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball
Firecracker Fireball Baby Dragon Dark Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: