My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Bowler Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Tesla Dark Prince Executioner Ice Wizard
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Bowler Executioner Ice Wizard
Fireball
Tesla Hog Rider Bowler Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Tesla Dark Prince Bowler Executioner Ice Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Bowler Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Bowler Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Tesla Fireball Hog Rider Dark Prince Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Tesla Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Dark Prince The Log
Hog Rider
Fireball The Log Dark Prince Bowler Executioner
Dark Prince
Fireball Hog Rider Executioner Ice Wizard
Bowler
Hog Rider Executioner The Log Ice Wizard
Executioner
Hog Rider Dark Prince Bowler The Log
The Log
Hog Rider Fireball Bowler Executioner
Ice Wizard
Dark Prince Bowler

Defense Synergies 3 12

Tesla
The Log Fireball Dark Prince Bowler
Fireball
The Log Tesla Dark Prince Ice Wizard
Hog Rider
Dark Prince
Tesla Fireball Bowler Executioner The Log Ice Wizard
Bowler
The Log Tesla Dark Prince Ice Wizard
Executioner
Dark Prince The Log
The Log
Tesla Fireball Bowler Dark Prince Executioner Ice Wizard
Ice Wizard
Fireball Dark Prince Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Fireball Executioner The Log
Tesla Dark Prince Executioner The Log Ice Wizard
Tesla Bowler Dark Prince Executioner Ice Wizard
Tesla Dark Prince Bowler Ice Wizard
Fireball Dark Prince Bowler The Log
Fireball Bowler The Log Tesla Dark Prince Executioner Ice Wizard
Tesla Fireball Executioner Ice Wizard
Bowler Tesla Fireball The Log
Tesla Ice Wizard
Tesla Dark Prince Bowler Ice Wizard
Executioner Ice Wizard Tesla Fireball Dark Prince Bowler The Log
Tesla Executioner Fireball Ice Wizard
Tesla Bowler Fireball Dark Prince The Log Ice Wizard
Fireball Bowler Executioner Tesla Dark Prince The Log
Tesla
Tesla Fireball Bowler The Log
Tesla Fireball Dark Prince Bowler Executioner
Tesla Fireball Dark Prince Bowler Executioner The Log Ice Wizard
Executioner The Log Tesla Fireball Dark Prince Bowler Ice Wizard
Tesla
Dark Prince Bowler Tesla Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Bowler
Fireball Tesla Bowler Executioner The Log
Dark Prince Bowler The Log
Dark Prince Bowler Tesla Fireball The Log
Tesla Dark Prince Bowler Executioner
Fireball Executioner Tesla Ice Wizard
Dark Prince Tesla Fireball Bowler Ice Wizard
Tesla Dark Prince
Fireball Dark Prince The Log
Tesla
Tesla Dark Prince Bowler
Fireball Dark Prince Bowler The Log
Dark Prince Bowler Tesla Fireball Executioner
Tesla Fireball Bowler Executioner
Tesla Fireball Dark Prince Bowler Executioner The Log
Bowler Executioner Tesla Fireball Dark Prince The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler Executioner The Log Ice Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Executioner Dark Prince Bowler The Log
Fireball Executioner Ice Wizard
Bowler Executioner The Log
Fireball The Log Bowler Executioner Ice Wizard
Fireball The Log
Fireball Bowler
Fireball Dark Prince Bowler The Log
Fireball Executioner
Fireball Bowler Executioner The Log
Fireball
Fireball The Log
Fireball Bowler Executioner The Log
Fireball Bowler Executioner The Log
Fireball
Fireball Dark Prince Bowler Executioner The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Dark Prince Bowler Executioner Ice Wizard
Fireball The Log Bowler Executioner Ice Wizard
Fireball Bowler The Log
Fireball The Log
Fireball Executioner Ice Wizard
Fireball
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Fireball Dark Prince
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Dark Prince Bowler Executioner
The Log Fireball Bowler Executioner
Fireball
Dark Prince Executioner
Fireball Bowler The Log
Fireball Executioner
Fireball Dark Prince Bowler Executioner The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: