My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower X-Bow
Barbarian Barrel
Electro Spirit Tesla Bomb Tower Inferno Tower X-Bow
The Log
Electro Spirit X-Bow
Earthquake
Tesla Bomb Tower Inferno Tower X-Bow
Arrows
Electro Spirit
Royal Delivery
Electro Spirit
Fireball
Tesla Bomb Tower Inferno Tower X-Bow
Poison
Bomb Tower Inferno Tower X-Bow
Lightning
Tesla Bomb Tower Inferno Tower X-Bow
Rocket
Bomb Tower Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Earthquake Tesla Bomb Tower Inferno Tower Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Earthquake Tesla

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow
Tesla
Earthquake
The Log
Bomb Tower
Inferno Tower
Lightning
X-Bow
The Log Electro Spirit
The Log
X-Bow Earthquake

Defense Synergies 5 9

Electro Spirit
The Log
Tesla
X-Bow The Log Earthquake Inferno Tower
Earthquake
Tesla Bomb Tower Inferno Tower X-Bow The Log
Bomb Tower
The Log Earthquake
Inferno Tower
The Log Tesla Earthquake X-Bow
Lightning
The Log
X-Bow
Tesla The Log Earthquake Inferno Tower
The Log
Tesla Bomb Tower Inferno Tower X-Bow Electro Spirit Earthquake Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Tesla Inferno Tower X-Bow The Log
Bomb Tower Inferno Tower Tesla X-Bow The Log
Tesla Bomb Tower Inferno Tower Lightning
Tesla Bomb Tower Inferno Tower
Lightning Earthquake Bomb Tower X-Bow The Log
The Log Electro Spirit Tesla Earthquake Bomb Tower X-Bow
Tesla Inferno Tower Lightning Electro Spirit Bomb Tower X-Bow
Earthquake Lightning Electro Spirit Tesla Bomb Tower Inferno Tower X-Bow The Log
Tesla Inferno Tower Bomb Tower X-Bow
Tesla Inferno Tower
Electro Spirit Tesla Earthquake Bomb Tower X-Bow The Log
Tesla Inferno Tower
Tesla Bomb Tower Inferno Tower Earthquake Lightning X-Bow The Log
Bomb Tower Electro Spirit Tesla Earthquake X-Bow The Log
Inferno Tower Tesla Bomb Tower X-Bow
Bomb Tower Inferno Tower Tesla Lightning X-Bow The Log
Tesla Bomb Tower Inferno Tower X-Bow
Tesla Bomb Tower Electro Spirit X-Bow The Log
Earthquake Bomb Tower The Log Electro Spirit Tesla
Tesla Bomb Tower Inferno Tower
Electro Spirit Tesla Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower X-Bow
Tesla Bomb Tower Lightning X-Bow The Log
Bomb Tower Inferno Tower Lightning The Log
Lightning Tesla Inferno Tower X-Bow The Log
Inferno Tower Tesla
Electro Spirit Tesla Bomb Tower
Tesla Bomb Tower Inferno Tower Lightning
Inferno Tower Tesla Bomb Tower
Lightning Electro Spirit Bomb Tower Inferno Tower X-Bow The Log
Inferno Tower Tesla
Tesla Bomb Tower Inferno Tower
Lightning The Log
Lightning Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower
Tesla Inferno Tower Electro Spirit Bomb Tower Lightning X-Bow The Log
Electro Spirit Tesla Earthquake Bomb Tower Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning X-Bow The Log
X-Bow The Log
Earthquake Lightning X-Bow The Log
Earthquake Lightning The Log
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake X-Bow The Log Lightning
The Log Lightning X-Bow
Lightning X-Bow
Lightning Earthquake X-Bow The Log
Lightning
Earthquake Lightning The Log
Earthquake Lightning X-Bow
Earthquake Lightning X-Bow The Log
Earthquake Lightning X-Bow The Log
Earthquake Lightning X-Bow The Log
Lightning Earthquake
Lightning
Lightning Earthquake X-Bow The Log
Lightning Earthquake X-Bow The Log
Lightning Earthquake X-Bow The Log
Lightning
Lightning X-Bow The Log
Earthquake Lightning X-Bow The Log
Earthquake The Log Electro Spirit
X-Bow The Log Earthquake Lightning
Lightning X-Bow The Log
Lightning X-Bow The Log
Lightning X-Bow
Lightning Electro Spirit
Lightning
Lightning Earthquake X-Bow The Log
Lightning Electro Spirit
Earthquake Lightning The Log
Earthquake Lightning Electro Spirit X-Bow
Lightning
The Log
Lightning
The Log Earthquake Lightning
Lightning
Electro Spirit Lightning The Log
Lightning
Lightning X-Bow The Log

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