My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Lumberjack
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Tesla Barbarians Wizard Lumberjack
The Log
Goblin Gang Barbarians Royal Giant Lumberjack
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Bowler Lumberjack
Fireball
Goblin Gang Tesla Barbarians Wizard Bowler Lumberjack
Poison
Goblin Gang Barbarians Wizard
Lightning
Tesla Wizard Bowler Lumberjack
Rocket
Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tesla Lumberjack Barbarians Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Tesla Lumberjack

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Bowler
Tesla
Barbarians
Royal Giant
Goblin Gang Wizard Bowler The Log Lumberjack
Wizard
Royal Giant Lumberjack
Bowler
Goblin Gang Royal Giant The Log Lumberjack
The Log
Royal Giant Bowler Lumberjack
Lumberjack
Royal Giant Wizard Bowler The Log

Defense Synergies 3 9

Goblin Gang
Tesla Barbarians The Log Lumberjack
Tesla
Goblin Gang The Log Wizard Bowler
Barbarians
Goblin Gang
Royal Giant
Wizard
Tesla The Log Lumberjack
Bowler
The Log Tesla Lumberjack
The Log
Tesla Bowler Goblin Gang Wizard Lumberjack
Lumberjack
Goblin Gang Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Wizard The Log
Barbarians Lumberjack Goblin Gang Tesla The Log
Goblin Gang Tesla Barbarians Bowler Lumberjack
Tesla Barbarians Lumberjack Goblin Gang Bowler
Barbarians Bowler The Log Lumberjack
Goblin Gang Bowler The Log Tesla Lumberjack
Tesla Goblin Gang Wizard
Bowler Tesla Barbarians The Log
Tesla Barbarians Goblin Gang Lumberjack
Goblin Gang Tesla Barbarians Bowler Lumberjack
Goblin Gang Barbarians Tesla Wizard Bowler The Log Lumberjack
Tesla Goblin Gang Wizard
Tesla Barbarians Bowler Lumberjack Goblin Gang Wizard The Log
Wizard Bowler Goblin Gang Tesla Barbarians The Log Lumberjack
Barbarians Goblin Gang Tesla Lumberjack
Barbarians Goblin Gang Tesla Bowler The Log Lumberjack
Tesla Barbarians Wizard Goblin Gang Bowler Lumberjack
Tesla Goblin Gang Barbarians Wizard Bowler The Log Lumberjack
Wizard The Log Tesla Barbarians Bowler Lumberjack
Barbarians Tesla Lumberjack
Goblin Gang Wizard Bowler Tesla Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Tesla Bowler
Goblin Gang Tesla Wizard Bowler The Log Lumberjack
Goblin Gang Barbarians Lumberjack Bowler The Log
Goblin Gang Bowler Lumberjack Tesla Barbarians The Log
Barbarians Goblin Gang Tesla Bowler Lumberjack
Wizard Goblin Gang Tesla
Goblin Gang Tesla Barbarians Bowler Lumberjack
Tesla Barbarians Lumberjack
Barbarians The Log
Goblin Gang Tesla Barbarians
Tesla Barbarians Bowler Lumberjack
Barbarians Bowler The Log
Barbarians Bowler Goblin Gang Tesla Wizard Lumberjack
Wizard Tesla Barbarians Bowler
Goblin Gang Tesla Barbarians Bowler The Log Lumberjack
Bowler Tesla Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log
The Log
Barbarians The Log
Wizard Bowler The Log
Wizard
Wizard Bowler The Log
The Log Wizard Bowler
The Log Wizard
Goblin Gang Bowler Lumberjack
Wizard Bowler The Log
Wizard
Bowler The Log
The Log
Wizard Bowler The Log
Wizard Bowler The Log
Wizard Bowler The Log
Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
Barbarians The Log
The Log Wizard Bowler
The Log Wizard Bowler
Wizard Bowler The Log
The Log
Wizard
Wizard
Bowler
Wizard The Log
Wizard Bowler The Log
Goblin Gang Barbarians
Wizard
The Log
Goblin Gang Wizard Bowler Lumberjack
The Log Wizard Bowler
Goblin Gang Bowler The Log
Bowler The Log

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