My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarians X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians
Zap
Minions Mortar X-Bow
Barbarian Barrel
Ice Spirit Mortar Tesla Barbarians X-Bow
The Log
Ice Spirit Barbarians X-Bow
Earthquake
Mortar Tesla Barbarians X-Bow
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Barbarians
Fireball
Minions Mortar Tesla Barbarians X-Bow
Poison
Minions Mortar Barbarians X-Bow
Lightning
Mortar Tesla X-Bow
Rocket
Mortar Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Minions Mortar Tesla Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Minions

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Mortar Barbarians X-Bow
Arrows
Mortar X-Bow
Minions
Ice Spirit Mortar
Mortar
Ice Spirit Arrows Minions The Log
Tesla
Barbarians
Ice Spirit
X-Bow
The Log Ice Spirit Arrows
The Log
X-Bow Mortar

Defense Synergies 4 14

Ice Spirit
X-Bow Minions Mortar Tesla Barbarians The Log
Arrows
Mortar Tesla Barbarians
Minions
Ice Spirit Mortar Tesla X-Bow The Log
Mortar
Ice Spirit Arrows Minions Tesla The Log
Tesla
X-Bow The Log Ice Spirit Arrows Minions Mortar
Barbarians
Ice Spirit Arrows
X-Bow
Ice Spirit Tesla The Log Minions
The Log
Tesla X-Bow Ice Spirit Minions Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Tesla X-Bow The Log
Barbarians Ice Spirit Minions Mortar Tesla X-Bow The Log
Mortar Tesla Barbarians Minions
Tesla Barbarians Minions Mortar
Arrows Barbarians X-Bow The Log
Arrows The Log Minions Tesla X-Bow
Minions Tesla Ice Spirit Arrows Mortar X-Bow
Arrows Tesla Barbarians X-Bow The Log
Tesla Barbarians Minions Mortar X-Bow
Ice Spirit Tesla Barbarians
Minions Barbarians Arrows Tesla X-Bow The Log
Arrows Minions Tesla
Mortar Tesla Barbarians Ice Spirit Minions X-Bow The Log
Ice Spirit Arrows Minions Mortar Tesla Barbarians X-Bow The Log
Barbarians Mortar Tesla X-Bow
Barbarians Ice Spirit Mortar Tesla X-Bow The Log
Tesla Barbarians Arrows Minions Mortar X-Bow
Ice Spirit Arrows Mortar Tesla Minions Barbarians X-Bow The Log
Arrows Mortar The Log Ice Spirit Minions Tesla Barbarians
Barbarians Mortar Tesla
Arrows Minions Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla X-Bow
Arrows Mortar Tesla X-Bow The Log
Barbarians Ice Spirit Minions The Log
Tesla Barbarians X-Bow The Log
Barbarians Tesla
Arrows Ice Spirit Minions Tesla
Minions Tesla Barbarians
Tesla Barbarians
Ice Spirit Minions Mortar Barbarians X-Bow The Log
Tesla Barbarians
Minions Tesla Barbarians
Arrows Barbarians The Log
Barbarians Tesla
Tesla Barbarians
Tesla Barbarians Ice Spirit Minions Mortar X-Bow The Log
Arrows Minions Tesla Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar X-Bow The Log
Arrows Mortar X-Bow The Log
Arrows X-Bow The Log
Arrows Barbarians The Log
Arrows Mortar The Log
Arrows Ice Spirit Minions
Arrows Mortar The Log
Arrows X-Bow The Log Ice Spirit
Arrows The Log Mortar X-Bow
Minions X-Bow
Arrows Mortar X-Bow The Log
Arrows
Mortar The Log
Arrows Minions Mortar X-Bow
Arrows Mortar X-Bow The Log
X-Bow Arrows Mortar The Log
Arrows Mortar X-Bow The Log
Arrows Mortar
Minions
Arrows Mortar X-Bow The Log
Arrows Mortar X-Bow The Log
Minions X-Bow The Log
Arrows
X-Bow The Log
Arrows Mortar Barbarians X-Bow The Log
Arrows The Log Ice Spirit Mortar
Arrows Mortar X-Bow The Log
Arrows Mortar X-Bow The Log
Arrows Mortar X-Bow The Log
Arrows X-Bow
Ice Spirit Minions
Arrows Mortar X-Bow The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Minions Barbarians X-Bow
Arrows
Arrows The Log
Arrows The Log Mortar
Arrows
Ice Spirit Minions The Log
Mortar X-Bow The Log

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