My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Bomber Minions Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Bomber Minions Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Spear Goblins Bomber Elite Barbarians Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Bomber Elite Barbarians Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Bomber Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Bomber Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Bomber Minions Elite Barbarians Goblin Barrel Skeleton Army Witch
Fireball
Bomber Minions Elite Barbarians Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Bomber Minions Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Minions Goblin Barrel Skeleton Army Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Elite Barbarians
Bomber
Zap Minions Elite Barbarians
Zap
Elite Barbarians Spear Goblins Bomber Minions Witch
Minions
Bomber Zap Elite Barbarians
Elite Barbarians
Zap Spear Goblins Bomber Minions
Goblin Barrel
Spear Goblins Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap

Defense Synergies 0 8

Spear Goblins
Zap Minions Skeleton Army
Bomber
Zap
Zap
Spear Goblins Bomber Minions Elite Barbarians Skeleton Army Witch
Minions
Spear Goblins Zap
Elite Barbarians
Zap
Goblin Barrel
Skeleton Army
Spear Goblins Zap
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Minions
Elite Barbarians Skeleton Army Bomber Zap Minions Witch
Skeleton Army Witch Bomber Minions Elite Barbarians
Elite Barbarians Skeleton Army Witch Bomber Minions
Bomber Elite Barbarians Skeleton Army
Skeleton Army Spear Goblins Bomber Zap Minions
Minions Spear Goblins Zap Witch
Zap
Witch Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Bomber
Minions Skeleton Army Witch Spear Goblins Bomber Zap
Minions Spear Goblins Zap Witch
Skeleton Army Bomber Zap Minions Elite Barbarians Witch
Bomber Skeleton Army Zap Minions Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Bomber Minions Elite Barbarians Skeleton Army Witch
Spear Goblins Bomber Zap Minions Elite Barbarians Skeleton Army Witch
Zap Witch Spear Goblins Bomber Minions
Elite Barbarians
Bomber Skeleton Army Spear Goblins Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Elite Barbarians Witch
Bomber Zap Elite Barbarians
Skeleton Army Spear Goblins Zap Minions Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Witch
Zap Minions Witch
Skeleton Army Spear Goblins Minions Elite Barbarians Witch
Elite Barbarians Skeleton Army
Zap Spear Goblins Minions Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Minions Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Witch
Bomber Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Spear Goblins Bomber Zap Minions
Minions Bomber Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Spear Goblins Zap Minions Witch
Bomber Witch
Zap
Zap
Minions Elite Barbarians
Zap
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Spear Goblins Bomber Zap Witch
Bomber Minions
Bomber Zap
Bomber Zap Witch
Minions
Zap
Zap Bomber Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Zap Witch
Zap Minions Witch
Elite Barbarians
Bomber Zap
Zap
Zap Spear Goblins Minions Skeleton Army Witch
Zap Witch
Bomber Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Witch
Zap Witch
Zap Witch

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