My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Clone Miner
Giant Snowball
Spear Goblins Mega Minion Guards Clone Miner
Zap
Spear Goblins Guards Clone
Barbarian Barrel
Spear Goblins Wizard Guards Clone
The Log
Spear Goblins Guards Clone
Earthquake
Spear Goblins Guards Clone
Arrows
Spear Goblins Guards Clone
Royal Delivery
Spear Goblins Mega Minion Wizard Guards Clone Miner
Fireball
Mega Minion Wizard Clone
Poison
Spear Goblins Mega Minion Wizard Guards Clone
Lightning
Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Guards Clone Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Mega Minion Guards Clone Miner Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Mega Minion Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Golem
Zap
Mega Minion Miner Spear Goblins Guards Golem
Mega Minion
Zap Golem Miner
Wizard
Golem Miner
Guards
Miner Zap Clone
Clone
Golem Guards
Golem
Mega Minion Clone Spear Goblins Zap Wizard
Miner
Spear Goblins Zap Guards Mega Minion Wizard

Defense Synergies 1 9

Spear Goblins
Zap Mega Minion Guards
Zap
Mega Minion Spear Goblins Guards Miner
Mega Minion
Zap Spear Goblins Wizard Guards Miner
Wizard
Mega Minion Guards
Guards
Spear Goblins Zap Mega Minion Wizard
Clone
Golem
Miner
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Wizard
Zap Mega Minion
Mega Minion
Mega Minion Guards
Spear Goblins Zap Mega Minion Guards
Mega Minion Spear Goblins Zap Wizard
Zap
Guards Spear Goblins Miner
Guards Spear Goblins Zap Mega Minion Wizard
Mega Minion Spear Goblins Zap Wizard
Zap Wizard Guards
Wizard Zap Mega Minion Guards
Zap
Wizard
Spear Goblins Zap Mega Minion Wizard Guards
Zap Wizard Spear Goblins Mega Minion Guards
Wizard Spear Goblins Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap
Zap Mega Minion Wizard Miner
Guards Spear Goblins Zap
Guards Zap
Guards
Wizard Zap
Guards Spear Goblins Mega Minion
Zap Spear Goblins Mega Minion
Mega Minion Guards
Mega Minion Guards
Zap Guards
Wizard Guards
Wizard
Guards Spear Goblins Zap Mega Minion
Zap Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Miner
Miner
Guards
Wizard Zap
Wizard Spear Goblins Zap Mega Minion
Wizard
Zap Wizard
Miner Zap Wizard
Guards
Miner Zap Wizard
Zap Wizard
Miner
Zap
Spear Goblins Zap Wizard
Wizard
Zap Mega Minion Wizard
Zap Wizard Miner
Wizard
Zap
Zap Wizard
Mega Minion
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard
Zap Mega Minion Wizard Guards
Mega Minion
Zap Wizard Miner
Zap
Wizard
Zap Spear Goblins Guards
Zap Mega Minion Wizard
Miner Mega Minion Wizard
Zap Wizard
Zap
Mega Minion
Zap Guards
Zap
Zap Miner

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