My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Royal Giant Guards
Barbarian Barrel
Spear Goblins Knight Wizard Guards
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Wizard Guards
Fireball
Wizard
Poison
Spear Goblins Wizard Guards
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Knight Guards Mini P.E.K.K.A Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Knight

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Royal Giant Mini P.E.K.K.A
Zap
Spear Goblins Knight Royal Giant Mini P.E.K.K.A Guards The Log
Knight
Spear Goblins Zap Wizard The Log
Royal Giant
Spear Goblins Zap Wizard Guards The Log
Mini P.E.K.K.A
Spear Goblins Zap Wizard The Log
Wizard
Knight Royal Giant Mini P.E.K.K.A
Guards
Zap Royal Giant The Log
The Log
Zap Knight Royal Giant Mini P.E.K.K.A Guards

Defense Synergies 3 15

Spear Goblins
Knight Zap Mini P.E.K.K.A Guards The Log
Zap
Mini P.E.K.K.A Spear Goblins Knight Guards The Log
Knight
Spear Goblins Zap Mini P.E.K.K.A Wizard The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Spear Goblins Knight Wizard Guards
Wizard
Knight Mini P.E.K.K.A Guards The Log
Guards
Spear Goblins Zap Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Spear Goblins Zap Knight Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Wizard The Log
Mini P.E.K.K.A Zap Knight The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Guards
Mini P.E.K.K.A The Log
The Log Spear Goblins Zap Guards
Spear Goblins Zap Wizard
Zap The Log
Mini P.E.K.K.A
Knight Guards Spear Goblins Mini P.E.K.K.A
Guards Spear Goblins Zap Knight Wizard The Log
Spear Goblins Zap Wizard
Mini P.E.K.K.A Zap Knight Wizard Guards The Log
Wizard Zap Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A The Log
Wizard Knight Mini P.E.K.K.A
Spear Goblins Zap Knight Wizard Guards The Log
Zap Wizard The Log Spear Goblins Knight Guards
Mini P.E.K.K.A
Wizard Spear Goblins Knight Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Spear Goblins Zap
Zap Knight Mini P.E.K.K.A Wizard The Log
Guards Spear Goblins Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Zap Knight The Log
Knight Mini P.E.K.K.A Guards
Wizard Zap
Mini P.E.K.K.A Guards Spear Goblins Knight
Mini P.E.K.K.A Knight
Zap Spear Goblins Knight Mini P.E.K.K.A The Log
Guards
Knight Mini P.E.K.K.A Guards
Zap Guards The Log
Mini P.E.K.K.A Knight Wizard Guards
Wizard
Guards Spear Goblins Zap Knight Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
Zap The Log
The Log
Knight Guards The Log
Wizard Zap The Log
Wizard Spear Goblins Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Guards
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Zap The Log
Spear Goblins Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard Guards
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Spear Goblins Guards
Zap Wizard
The Log
Knight Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Guards The Log
Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: