My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Elixir Golem
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker
Barbarian Barrel
Spear Goblins Knight Firecracker Elite Barbarians Elixir Golem Wizard
The Log
Spear Goblins Firecracker Elite Barbarians Elixir Golem
Earthquake
Spear Goblins Firecracker Elixir Golem
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Knight Firecracker Elite Barbarians Elixir Golem Wizard
Fireball
Firecracker Elite Barbarians Elixir Golem Wizard
Poison
Spear Goblins Firecracker Elixir Golem Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Knight Firecracker Elixir Golem Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Firecracker Elite Barbarians Elixir Golem
Zap
Firecracker Elite Barbarians Spear Goblins Knight Elixir Golem The Log
Knight
Spear Goblins Firecracker Zap Elite Barbarians Wizard The Log
Firecracker
Zap Knight Elixir Golem Spear Goblins Elite Barbarians
Elite Barbarians
Zap Spear Goblins Knight Firecracker Wizard The Log
Elixir Golem
Firecracker Spear Goblins Zap Wizard The Log
Wizard
Knight Elite Barbarians Elixir Golem
The Log
Zap Knight Elite Barbarians Elixir Golem

Defense Synergies 3 12

Spear Goblins
Knight Zap Firecracker The Log
Zap
Spear Goblins Knight Firecracker Elite Barbarians The Log
Knight
Spear Goblins Firecracker Zap Wizard The Log
Firecracker
Knight The Log Spear Goblins Zap
Elite Barbarians
Zap Wizard The Log
Elixir Golem
Wizard
Knight Elite Barbarians The Log
The Log
Firecracker Spear Goblins Zap Knight Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker Wizard The Log
Elite Barbarians Zap Knight Firecracker The Log
Knight Elite Barbarians
Elite Barbarians Knight Firecracker
Firecracker Elite Barbarians The Log
The Log Spear Goblins Zap Firecracker
Spear Goblins Zap Firecracker Wizard
Zap The Log
Elite Barbarians
Knight Elite Barbarians Spear Goblins Firecracker
Spear Goblins Zap Knight Firecracker Wizard The Log
Spear Goblins Zap Firecracker Wizard
Zap Knight Elite Barbarians Wizard The Log
Wizard Zap Firecracker The Log
Elite Barbarians Knight
Zap Elite Barbarians The Log
Wizard Knight Firecracker Elite Barbarians
Spear Goblins Zap Knight Firecracker Elite Barbarians Wizard The Log
Zap Wizard The Log Spear Goblins Knight Firecracker
Elite Barbarians
Wizard Spear Goblins Knight Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Wizard The Log
Spear Goblins Zap Knight Elite Barbarians The Log
Zap Knight Elite Barbarians The Log
Knight Elite Barbarians
Firecracker Wizard Zap
Spear Goblins Knight Elite Barbarians
Knight Elite Barbarians
Zap Spear Goblins Knight Firecracker Elite Barbarians The Log
Knight Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Knight Wizard
Wizard Firecracker
Elite Barbarians Spear Goblins Zap Knight Firecracker The Log
Zap Firecracker Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Spear Goblins Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Knight Wizard The Log
Zap Firecracker Wizard
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Spear Goblins Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard The Log
Zap Firecracker
Firecracker Wizard The Log
Zap Spear Goblins
Zap Firecracker Wizard
The Log
Knight Firecracker Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log

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