My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Mother Witch Little Prince Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Goblin Cage Goblin Giant Bandit Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Spear Goblins
Zap
Spear Goblins Goblin Giant Bandit
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Cage Bandit
The Log
Ice Spirit Spear Goblins Goblin Cage Bandit
Earthquake
Spear Goblins Goblin Cage
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Goblin Cage Bandit Mother Witch
Fireball
Goblin Cage Bandit Mother Witch
Poison
Spear Goblins Goblin Cage Mother Witch
Lightning
Goblin Cage Bandit Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Bandit Goblin Cage Mother Witch Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Cage Spear Goblins Goblin Giant Bandit
Spear Goblins
Ice Spirit Zap Goblin Cage Goblin Giant Bandit
Zap
Ice Spirit Goblin Giant Spear Goblins Goblin Cage Bandit Mother Witch
Goblin Cage
Ice Spirit Spear Goblins Zap Bandit
Goblin Giant
Zap Ice Spirit Spear Goblins Bandit Mother Witch
Bandit
Ice Spirit Spear Goblins Zap Goblin Cage Goblin Giant
Mother Witch
Zap Goblin Giant
Monk

Defense Synergies 3 12

Ice Spirit
Zap Goblin Cage Spear Goblins Goblin Giant Bandit
Spear Goblins
Ice Spirit Zap Goblin Cage Goblin Giant Bandit
Zap
Ice Spirit Goblin Giant Spear Goblins Goblin Cage Bandit Mother Witch
Goblin Cage
Ice Spirit Spear Goblins Zap Bandit Mother Witch
Goblin Giant
Zap Ice Spirit Spear Goblins
Bandit
Ice Spirit Spear Goblins Zap Goblin Cage
Mother Witch
Zap Goblin Cage
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Cage Goblin Giant
Ice Spirit Zap Goblin Cage Bandit Monk
Goblin Cage Bandit
Goblin Cage Bandit Monk
Goblin Cage Monk
Spear Goblins Zap Bandit Mother Witch
Ice Spirit Spear Goblins Zap Goblin Cage
Zap Goblin Cage Goblin Giant Bandit Monk
Goblin Cage
Ice Spirit Spear Goblins Bandit
Mother Witch Spear Goblins Zap Goblin Giant Bandit
Spear Goblins Zap
Goblin Cage Ice Spirit Zap Bandit
Ice Spirit Zap Goblin Cage
Goblin Cage Bandit
Monk Ice Spirit Zap Goblin Cage Bandit
Goblin Cage
Ice Spirit Goblin Cage Spear Goblins Zap Bandit
Zap Goblin Cage Ice Spirit Spear Goblins Bandit Mother Witch
Goblin Cage
Spear Goblins Goblin Giant Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Goblin Cage Bandit
Bandit Zap Monk
Bandit Ice Spirit Spear Goblins Zap Goblin Cage Goblin Giant
Zap Goblin Cage Goblin Giant Bandit Monk
Goblin Cage Goblin Giant Bandit
Mother Witch Ice Spirit Zap Goblin Giant Monk
Spear Goblins Goblin Cage Goblin Giant Bandit
Goblin Cage Goblin Giant
Zap Goblin Cage Ice Spirit Spear Goblins Bandit Monk
Goblin Cage Goblin Giant
Goblin Cage
Monk Zap Goblin Cage Goblin Giant
Goblin Cage Goblin Giant Bandit
Goblin Cage
Ice Spirit Spear Goblins Zap Goblin Cage Goblin Giant Monk
Zap Goblin Cage Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Monk
Monk Zap Bandit
Goblin Giant Bandit
Zap
Mother Witch Ice Spirit Spear Goblins Zap Goblin Giant Monk
Ice Spirit Zap
Monk Zap Bandit
Monk Zap Bandit
Monk Zap
Bandit
Bandit Monk
Zap
Spear Goblins Zap Bandit
Bandit
Monk
Zap Bandit Monk
Zap Mother Witch Monk
Monk
Monk
Zap Monk
Zap Mother Witch Ice Spirit
Zap Bandit Monk
Zap Bandit Monk
Zap Bandit
Zap Mother Witch
Zap Ice Spirit
Zap Bandit
Zap Ice Spirit Monk
Monk
Zap Ice Spirit Spear Goblins Bandit
Zap Monk
Zap
Monk Zap
Zap Ice Spirit
Zap
Zap Goblin Giant Bandit Monk

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