My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Hunter Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Prince
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Prince Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Hunter
The Log
Spear Goblins Goblin Gang Hunter Prince
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Hunter Prince
Fireball
Goblin Gang Hunter
Poison
Spear Goblins Bats Goblin Gang Hunter
Lightning
Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Fireball Hunter Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Prince Goblin Giant
Bats
Zap Prince Goblin Giant
Zap
Fireball Prince Goblin Giant Spear Goblins Bats Hunter
Goblin Gang
Spear Goblins Prince Goblin Giant
Fireball
Zap Goblin Giant
Hunter
Zap Prince Goblin Giant
Prince
Zap Spear Goblins Bats Goblin Gang Hunter
Goblin Giant
Zap Fireball Spear Goblins Bats Goblin Gang Hunter

Defense Synergies 3 14

Spear Goblins
Bats Zap Goblin Gang Prince Goblin Giant
Bats
Spear Goblins Zap Hunter Prince Goblin Giant
Zap
Fireball Goblin Giant Spear Goblins Bats Goblin Gang Hunter Prince
Goblin Gang
Spear Goblins Zap Prince
Fireball
Zap Goblin Giant
Hunter
Bats Zap Prince
Prince
Spear Goblins Bats Zap Goblin Gang Hunter
Goblin Giant
Zap Fireball Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Goblin Giant
Hunter Bats Zap Goblin Gang Prince
Goblin Gang Hunter Prince Bats
Hunter Prince Bats Goblin Gang
Fireball Prince
Goblin Gang Fireball Spear Goblins Bats Zap Hunter
Bats Hunter Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Goblin Giant
Hunter Goblin Gang Prince
Goblin Gang Spear Goblins Hunter Prince
Bats Goblin Gang Spear Goblins Zap Fireball Hunter Goblin Giant
Hunter Spear Goblins Bats Zap Goblin Gang Fireball
Hunter Prince Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Hunter Prince
Goblin Gang Hunter Prince
Zap Goblin Gang Fireball Hunter Prince
Bats Goblin Gang Fireball Hunter Prince
Fireball Spear Goblins Bats Zap Goblin Gang Hunter Prince
Zap Hunter Spear Goblins Bats Fireball
Hunter Prince
Goblin Gang Spear Goblins Bats Fireball Hunter Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Fireball Prince
Fireball Zap Goblin Gang Hunter Prince
Goblin Gang Spear Goblins Bats Zap Hunter Prince Goblin Giant
Goblin Gang Hunter Prince Bats Zap Fireball Goblin Giant
Goblin Gang Hunter Prince Goblin Giant
Fireball Bats Zap Goblin Gang Hunter Goblin Giant
Goblin Gang Prince Spear Goblins Bats Fireball Hunter Goblin Giant
Hunter Prince Goblin Giant
Zap Spear Goblins Bats Fireball Prince
Goblin Gang Goblin Giant
Bats Hunter Prince
Zap Fireball Prince Goblin Giant
Prince Goblin Gang Fireball Hunter Goblin Giant
Fireball
Goblin Gang Spear Goblins Bats Zap Fireball Hunter Prince Goblin Giant
Bats Zap Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Giant
Fireball Prince
Fireball Zap
Fireball Spear Goblins Bats Zap Hunter Goblin Giant
Fireball Zap Hunter
Fireball Zap
Bats Goblin Gang Fireball Prince
Zap Fireball Prince
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball Prince
Spear Goblins Zap Fireball Hunter
Fireball
Fireball
Bats
Zap Fireball Hunter Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Hunter
Fireball Zap Hunter
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball Hunter
Zap Bats Fireball
Fireball
Zap Fireball Hunter
Zap Fireball
Prince
Fireball
Zap Spear Goblins Bats Goblin Gang Fireball Prince
Fireball Zap Hunter
Fireball
Fireball Goblin Gang Hunter Prince
Zap Fireball
Zap Fireball
Prince
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Prince Goblin Giant

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